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Home » news » forums » Space Empires V » Space Empires V General

Game Performance and Faster Turns

Submitted by _Kraft on Thu, 2008-05-29 21:50. Space Empires V General

The goal is to make game play faster. By setting and/or techniques. If there already is a "performance" section please let me know.

Here are a few I put together today.
1. I found on the boards somewhere to stop the creation of large combat replay files (provided you don't use them) by modifying the Settings.txt file "Create Combat Replay" from true to false as shown:
Create Combat Replay := False

2. Utilize the auto-update build queue feature to update designs being built.

3. Utilize the waypoint feature to have built ships automatically go to their waypoint staging area.

Captain Kwok and everyone has been supper helpful in making this tremendous game even more enjoyable! God speed to SE5 and hopefully and eventual SE6.

‹ Tutorial Problems and ... Asteroid habitat ›
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Re: Game Performance and Faster Turns

Submitted by Darth Ruinus on Sun, 2008-06-08 01:23.

I guess, you could set the graphics down to low?

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Re: Game Performance and Faster Turns

Submitted by LordDemon on Sun, 2008-06-08 11:11.

Actually, I had a pretty simple idea to boost the beginning of turn ship movement (for non-simultaneous games):

Wh nprocessing the orders of ships, do it in based on reverse order of the ID number.

At the moment the ship movements are processed based on the ID nunmber. ID numbers are given when the ship is created, and not changed. So the oldest ships have the smallest ID number, and are processed first. The latest built ships have largest ID andare processed last.

However, if you have multiple places building ships, and sending them to waypoint, the processing from largest ID would be better. That way the first ship to be moved is the one that was build last, meaning at the end of the build chain. However, since it is going ot the same location, it will pick up any other ships going there as it moves. In one system map it won't matter, but as soon as you must use wormhole to get to the waypoint, the route of all ships is same (after the warppoint). So ships from dozens of planets are sent on the same route, and the movement is drawn only once.

This would be a great help to anyone who builds ships on many planets, and autosends them to waypoints. It would speed up the turn start time.

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Re: Game Performance and Faster Turns

Submitted by _Kraft on Sun, 2008-06-15 10:31.

How do I change the default settings on the tactical combat screen to always have it start up with "F5-F8" setting already selected? These are the combat damage/weapon range rings etc that I end up turning on anyway for every tactical combat battle. Is there a way to have these options always defaulted to on permanently?

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Lord Aries Greymon's picture

Re: Game Performance and Faster Turns

Submitted by Lord Aries Greymon on Wed, 2008-06-18 19:58.

_Kraft wrote:
How do I change the default settings on the tactical combat screen to always have it start up with "F5-F8" setting already selected? These are the combat damage/weapon range rings etc that I end up turning on anyway for every tactical combat battle. Is there a way to have these options always defaulted to on permanently?

I've been playing the game for a good while now, and have yet to fine a way to do this.
Thus, I must assume that there is no way.
____________________
I'll make one later.

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Re: Game Performance and Faster Turns

Submitted by _Kraft on Tue, 2008-07-01 10:05.

Hopefully Aaron will add this.

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