Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 212 guests online.

Online users

  • ekolis
  • bearclaw

Languages

  • English English
  • French French

Browse archives

« Novembre 2008  
Lu Ma Me Je Ve Sa Di
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Home » news » forums » Space Empires V » Space Empires V General

SE:V v1.73 Changelog

Captain Kwok's picture
Submitted by Captain Kwok on Wed, 2008-05-28 18:30. Space Empires V General

The latest from the beta:

Version 1.73:
1. Fixed - The Resupply At Nearest order was only sending a ship to the nearest location which currently
had both supply and ordnance available. It will now first pick a site with supply and ordnance
available, if that fails it will pick a site with supply available, and failing that it will
pick the nearest site that generates supply.
2. Changed - The restriction that fighters can only be launched once per turn has been removed.
3. Fixed - Units recovered from space retain their last movement amount for the turn. If they are relaunched
in the same turn, they will have their same movement amount as when they were recovered. If they are
launched into a group with full movement, then the group will now have the minimum movement of all units
present.
4. Fixed - When units are recovered from space, they also transfer with their percentage of supply and ordnance
from the group (they used to transfer with their maximum supply and ordnance amount possibly leaving
the remaining group with insufficent supply and ordnance).
5. Fixed - You were unable to remove the last 1M of a population on a planet, even if there were other populations
present.
6. Fixed - AI players did not have their starting tech levels in place when running the setup script.
7. Changed - Sys_Get_Treaty_Elements_Between_Empires now takes a 4th parameter which is a sub element list. This list
is filled to the same size as element list and contains the sub item selection for each treaty element.
8. Fixed - AI was not getting all log messages from the Sys_Empire_Log_Get_Log_Entries_For_This_Turn function.
9. Fixed - In Simultaneous games, sometimes a ship with an odd movement amount (like 13) would not get its last movement.
10. Fixed - In Simultaneous games, an emergency propulsion component would not give additional movement correctly.

‹ Are specialty mines broken? Flash Space Empires! ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: SE:V v1.73 Changelog

Submitted by StellarRat on Wed, 2008-05-28 18:35.

Wow, nice fixes, specially the fighter movement problem. Should work correct now! Yea!

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by Dizzy on Wed, 2008-05-28 20:15.

Holy cow does this mean that fighters wont be broken anymore? Can I finally play this game now? What are the showstoppers that are left?

» login or register to post comments
Atrocities's picture
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Atrocities on Wed, 2008-05-28 22:30.

Nice list of fixes.

» login or register to post comments
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Fyron on Wed, 2008-05-28 23:09.

Dizzy wrote:
Can I finally play this game now?
You'll never be able to play the game. There will always be some bug or other left to dramatize.


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by StellarRat on Wed, 2008-05-28 23:35.

Ouch! Smiling

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by Dizzy on Thu, 2008-05-29 00:07.

Fyron wrote:
Dizzy wrote:
Can I finally play this game now?
You'll never be able to play the game. There will always be some bug or other left to dramatize.


SpaceEmpires.net | Space Empires Wiki

Damn.

» login or register to post comments
Shrike's picture
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Shrike on Thu, 2008-05-29 04:43.

Now we're getting somewhere! Fix alliances in 1.74 and throw the next patch to the wolves please Laughing out loud

----------
See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by Qcontinuum on Thu, 2008-05-29 05:09.

These are extremely valuable fixes IMO.

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by capnq on Thu, 2008-05-29 06:16.

Captain Kwok wrote:
5. Fixed - You were unable to remove the last 1M of a population on a planet, even if there were other populations present.
I didn't know that was bugged. I've done it without having any problems with it.

-----
"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

» login or register to post comments
BlueTemplar's picture

Re: SE:V v1.73 Changelog

Submitted by BlueTemplar on Thu, 2008-05-29 07:25.

Yay! Laughing out loud

» login or register to post comments
ekolis's picture
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by ekolis on Thu, 2008-05-29 10:21.

capnq wrote:
Captain Kwok wrote:
5. Fixed - You were unable to remove the last 1M of a population on a planet, even if there were other populations present.
I didn't know that was bugged. I've done it without having any problems with it.

Hmm, well maybe it's possible that my transport ship had room for all but 1M of the population I was trying to remove, seeing as the next turn I found 2M of them on the planet (the other 1M coming from reproduction)... I never bothered to check that possibility when I reported the bug the other day Sticking out tongue

Also, were you using the relatively new command to load all population of a particular race? I was; perhaps that command was bugged but the regular load population command wasn't...

edit: misplaced quote tag

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by gnosis on Thu, 2008-05-29 10:23.

Yay! good to see the patches coming out again.

No 10 : I had problems with emergency propulsion component in turn based games. I hope this will solve it.

(Praying)Please fix the empire comparison crash in 1.71.

» login or register to post comments
Isopsyco's picture
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Isopsyco on Thu, 2008-05-29 14:09.

#8 is interesting, wonder if some of my scripts will work now...

» login or register to post comments
Shrike's picture
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Shrike on Thu, 2008-05-29 16:41.

Check 1.72 changelog.

----------
See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

» login or register to post comments
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Gideon on Thu, 2008-05-29 17:20.

Quote:
7. Changed - Sys_Get_Treaty_Elements_Between_Empires now takes a 4th parameter which is a sub element list. This list is filled to the same size as element list and contains the sub item selection for each treaty element.

Sweet Hannah, I've been waiting for this one!
Laughing out loud

"Only by being constantly at war with evil in all things, including yourself, can you truly know peace."
Download my mod here: GidMod

» login or register to post comments
Diz Buster's picture

Re: SE:V v1.73 Changelog

Submitted by Diz Buster on Fri, 2008-05-30 01:01.

Hi Guys

I played an early version of the game and I was disappointed.
After several months I decide to try last 1.71 version and....wow!..It seems to me ..better than galciv 2!

Probably there are great possibilities to improve the AI.

Gid,,Is it possible to play your mod with 1.71 patch? ...Will you upload new Gidmod versions?

Ty all.

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by capnq on Fri, 2008-05-30 06:40.

ekolis wrote:
capnq wrote:
Captain Kwok wrote:
5. Fixed - You were unable to remove the last 1M of a population on a planet, even if there were other populations present.
I didn't know that was bugged. I've done it without having any problems with it.
were you using the relatively new command to load all population of a particular race? I was; perhaps that command was bugged but the regular load population command wasn't...
No, I was transferring them manually in a sequential movement solo game. That probably explains why I'd never seen the bug.

-----
"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by Slimbo on Fri, 2008-05-30 12:20.

How about: fixed - ships can be unmothballed.

~Slimbo

Everything that has transpired has done so according to my design...

» login or register to post comments
Captain Kwok's picture
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Captain Kwok on Fri, 2008-05-30 12:21.

That was fixed in the v1.72 beta.


Space Empires Depot | SE:V Balance Mod

» login or register to post comments
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Gideon on Fri, 2008-05-30 17:27.

Diz Buster wrote:
... Gid,,Is it possible to play your mod with 1.71 patch? ...Will you upload new Gidmod versions?

New version coming shortly after whatever patch has v1.73.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

» login or register to post comments
Diz Buster's picture

Re: SE:V v1.73 Changelog

Submitted by Diz Buster on Fri, 2008-05-30 18:38.

I'm sorry but I don't know if I' m missing something
I'm playing 1.71 version but I'm unable to drop my troops in cargo on an enemy planet.
Specifically My ship refuse to attack the enemy planet and bombard it.

I've no treat with this race.

Is it a bug or what

TY

» login or register to post comments
ekolis's picture
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by ekolis on Fri, 2008-05-30 20:01.

If you're using strategic combat (i.e. you are not controlling the combat directly like an RTS), you need to set your troop transport design's strategy to "capture planet".

If you're using tactical combat, there should be a command somewhere to drop troops - the hotkey might be "T", I forget as I have not used tactical combat in ages! Sticking out tongue

edit: oh, and if your ships are refusing to even enter the sector where the planet is, you need to use the "attack" command, not the "drop cargo" command - "drop cargo" is used to transfer cargo between your own ships and planets only.

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» login or register to post comments

Re: SE:V v1.73 Changelog

Submitted by CaptainBrann on Sat, 2008-05-31 05:48.

How about: fixed - ships can be unmothballed.

Yes that just cost me 1/2 of my navy in a game, when I had to mothball to save from going broke, and now I can not get them back.

I had not had the problem before as this is the first game when my economy has taken a hit from losing allies.

» login or register to post comments
Mod Designer

Re: SE:V v1.73 Changelog

Submitted by Fyron on Sat, 2008-05-31 12:12.

That was in 1.72.


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments
BlueTemplar's picture

Re: SE:V v1.73 Changelog

Submitted by BlueTemplar on Mon, 2008-06-09 23:37.

#7 - Hey that means Espionage might become an interesting tool!

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Space Empires V 1.74
  • A question about weapon mounts
  • Gritty Galaxy Fleet Clash
  • Simultaneous Movement FAQ?
  • StarTrek Mod 2.0 (Deutsch)

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Sensor types
  • Ship size
  • Orbital bombardment not always working
  • Scenarios: How to?
(c) Strategy First, Inc. All rights reserved.