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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Custom Empires beta v0.1 ready!

BlueTemplar's picture
Submitted by BlueTemplar on Mon, 2008-05-19 10:59. SE:V MODs

Took me a while to add all the abilities... but here it is!

Right now the Racial Traits are probably really poorly balanced, especially at their extreme values, and I don't know how the default AI empires will react to their default racial traits and governement types being invalid : You should rather create yourself the AI empires.

Unzip this file into your favorite mod folder.

‹ DevnullMod 1.71.3.1 Patch version released. Problems with happiness/rioting should be fixed now Limiting Component ›
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Mod Designer

Re: Custom Empires beta v0.1 ready!

Submitted by Fyron on Mon, 2008-05-19 12:09.

I still don't get why few people want to use the file hosting available to the community, and instead stick with these awful ad server hosts even for small files..


SpaceEmpires.net | Space Empires Wiki

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Mod Designer

Re: Custom Empires beta v0.1 ready!

Submitted by battlespud on Mon, 2008-05-19 14:46.

use filefront, ad free and for photos use photobucket not image shack, whenever i see peeps use image shack i never looka t photos because of the ad spam and slow loading time there, photo is ad free and a lot nicer

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Mod Designer

Re: Custom Empires beta v0.1 ready!

Submitted by Fyron on Mon, 2008-05-19 15:59.

battlespud:
Thanks for missing the point.

BlueTemplar:
Why is this not set up as a ready to play mod? That just makes it harder for the end users to check it out.


SpaceEmpires.net | Space Empires Wiki

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BlueTemplar's picture

Re: Custom Empires beta v0.1 ready!

Submitted by BlueTemplar on Tue, 2008-05-20 07:05.

I don't have acess to "add projects" page (I can only add forum topics or project issues), maybe because I should register as a "Mod Designer" first... but I didn't find how to do that either.

But you're right, I should have thought about your site first.

I didn't set up it as a ready to play mod, because it's still in the early beta, I've changed only 3 files in the data folder, and it should be compatible with any mod.

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BlueTemplar's picture

Re: Custom Empires beta v0.1 ready!

Submitted by BlueTemplar on Tue, 2008-05-20 08:25.

After some thought, I realised I went the wrong way with this project. I'm not using enough the modding freedom SEV gives me. I have a better idea now: I will organise multiplayer games (the first one probably starting in a month).

Each player will make their own empire, and their own mod, then after a balance discussion those mods will be put together, and the game will start. It implies of course that there will be still a common basis for the game mechanics, for the first game it will probably be the Balance Mod.

The main goal will be to have fun creating your own empire down to the latest detail, and then playing it. (On a first thought, every empire should have a major advantage and a major default).

In the first game we will probably keep to a small number of systems, to learn faster from our errors.

I'd like to know if there's a up to date list of Ability Types. It would be a good addition to the SE wiki BTW...

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Mod Designer

Re: Custom Empires beta v0.1 ready!

Submitted by Fyron on Tue, 2008-05-20 11:41.

Yes, there is an up to date list in the modding doc in the game directory.


SpaceEmpires.net | Space Empires Wiki

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BlueTemplar's picture

Re: Custom Empires beta v0.1 ready!

Submitted by BlueTemplar on Tue, 2008-05-20 12:47.

Thanks, I was not sure it was up to date.

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Astorax's picture

Re: Custom Empires beta v0.1 ready!

Submitted by Astorax on Tue, 2008-05-20 13:30.

Battlespud, Fyron was speaking about the totally free file hosting available on www.spaceempires.net .

Pictures, mod files, shipsets, whatever.

These forums are a chore to even read compared to spaceempires.net.

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Mod Designer

Re: Custom Empires beta v0.1 ready!

Submitted by Fyron on Tue, 2008-05-20 14:52.

I wasn't aware that Filefront and Photobucket were part of SEnet.


SpaceEmpires.net | Space Empires Wiki

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BlueTemplar's picture

Re: Custom Empires beta v0.1 ready!

Submitted by BlueTemplar on Wed, 2008-05-21 04:10.

Another idea: Each player would have it's own objective, and would roleplay accordingly: For instance one of them has to colonise another quadrant and must build 100 colony ships and/or a ring of starbases with warp point opener components. Another would have to exterminate all life in the galaxy, and could not make any trades and treaties, nor capture planets.

The objectives would be shown or hidden, if hidden, someone trusted would keep them, he might also be the one that combines the mod, but then the players would have to be trusted not to look in the data folders to see what is special about their opponents.

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