Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 195 guests online.

Online users

  • Ender Wiggin
  • benc
  • dimen24

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Question with script value

crimson's picture
Submitted by crimson on Sun, 2008-05-18 09:48. SE:V MODs

Hi, can anyone tell me what this value, used in the Script_AI_Construction.txt, does.
gbl_lst_pct_of_space.add(percent_of_space)

Know its got something to do from percent of space on planet building list. But I've seen where 20 is used and It's confusing me a little. Thanks for the help.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

highlighter/User define lang for NOTEPAD++ for SEV
Crimson Concept Mod for SEV

Crimson

‹ Star Wars SEV ship set available Balance Mod and a movement bug ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Question with script value

Submitted by Corellon on Sun, 2008-05-18 14:32.

It basicly means that it would add no more then 20% of the total space towards that facility...

so if the facility is 1k (as in stock) and the planet has 20k space, it would add no more then 5 facilites of that type to the planet.

» login or register to post comments
crimson's picture
Mod Designer

Re: Question with script value

Submitted by crimson on Mon, 2008-05-19 18:42.

Thanks for the answer. But now I wonder how useful it is. I say this because I noted that there is a section that already tells the script as to skip the build or not. And also that on the same line that sets the above value, there is a value that tells the script the number of that facilities to build.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

highlighter/User define lang for NOTEPAD++ for SEV
Crimson Concept Mod for SEV

» login or register to post comments
crimson's picture
Mod Designer

Re: Question with script value

Submitted by crimson on Thu, 2008-05-22 13:47.

Hi, Again. Has anyone figure out why this bit of the code is needed. Thanks of any help offer.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

highlighter/User define lang for NOTEPAD++ for SEV
Crimson Concept Mod for SEV

Crimson

» login or register to post comments
Captain Kwok's picture
Mod Designer

Re: Question with script value

Submitted by Captain Kwok on Thu, 2008-05-22 14:39.

It's not being used. The intent behind it would be to restrict the number of facilities (or units if you wanted) for a planet on a percentage space basis. For example, if the value was 50 for Farms on farming colonies, then those colonies would never use more than 50% of their facility space for farms.


Space Empires Depot | SE:V Balance Mod

» login or register to post comments
crimson's picture
Mod Designer

Re: Question with script value

Submitted by crimson on Thu, 2008-05-22 16:00.

Cool, Thanks for the info and help.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

highlighter/User define lang for NOTEPAD++ for SEV
Crimson Concept Mod for SEV

Crimson

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Governmet mod/patch/addon
  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Vista and SEV
  • Research By Percentage SUCKS
  • Security Key
  • 1.71 + BM 1.4a: Attacking planets, placement on battlefield
  • RAM command not working
(c) Strategy First, Inc. All rights reserved.