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Home » news » forums » Space Empires V » Space Empires V General

Romulus's Goverment, Social and Racial Doctrines mod v1.01

Romulus68's picture
Submitted by Romulus68 on Sun, 2008-05-04 22:25. Space Empires V General

New version 1.01 that now includes Social Traits as well. See Readme file for installation instructions.

==============================================================================================
** Inspiration **
==============================================================================================

A online forum discussion sparked me into coming up with a new set of Doctrines for
Government, Social and Racial traits.

What brought this about:
1. I've been playing SE5 for roughly two years as a little background.
So far I have NEVER saw the need to station troops on a planet, build a happiness
facility or do pretty much anything to contend with my population (my own, migrated
or conquered).

2. There are current strategies written that stress the need to make migration
treaties and the likes. The problem I run into is that these various populations
share RADICALLY different philosophies on life, etc.

3. I have PBW games in which I have nearly EVERY race migrated into my Empire and
I'm at war with most of those races Empires now! Basically, I have fully populated
planets housing foreign population building warships to combat their own
original empires.

4. I've conquered worlds then summarily pulled my troops off them heading to the
next planet. The conquered people being Jubilant about their new masters without
a single hick-up or the sorts.

==============================================================================================
"The Mission"
==============================================================================================

In my humble opinion I see the need for a revamp in the governments traits, social traits and racial traits. The proposed changes will bring a MUCH larger dynamic to the game as you must be cautious as to what races you invite into your empire. You have to contend with your Tyrannical ways. You must submit to the collective way of things. You must put your Queen first in all things, etc, etc.

The premise behind my Government changes is to make the people stand up and be heard!!
The mod gives every races Government and Social traits equal pluses and minuses. The standard deviation is that each one with have +50 and -50 in advantages and disadvantages. This way each type is equal in the positives and the negatives.

The Racial traits is a little balancing and tweaking a few things here and there. I
wanted to add more, but It seems you can't add evaluative statements in that file or
at least I couldn't figure out how.

==============================================================================================
WARNING!!!
==============================================================================================

This is a radical departure from what you may have experienced before. Many Government and Social types rule by fear and intimidation. This being said, be sure to take that into account on your technology choices to counter your Empire set up choices. This may mean troops on planets early in game, researching facilities to help with happiness or researching cultural advances.

BE MINDFUL OF YOUR PLANETS HAPPINESS!! If not, riots will ensue as your Tyrannical ways push your people to the brink.

‹ A few questions about Troops and Invasion Saving/Printing a Map ›
AttachmentSize
Romulus_Doctrines_v101.rar8.54 KB
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Re: Romulus's Goverment, Social and Racial Doctrines mod v1.01

Submitted by Randallw on Mon, 2008-05-05 02:03.

Does it handle living people who are forced to work for robots devoted to harvesting all the living? Smiling

Sounds interesting though. I had a race once which was a hive mind, unfortunately I didn't give them emotionless and I didn't realise ramming planets with fighters would cause massive unrest even though I had the required 60 troops per planet.

I seem to recall stuff like this being discussed before. It occurrs to me you could have terrible citizens that cause more trouble then they're worth when they are not under the set up government. You then trade population with someone else, his pop are great for you but in return you are sabotaging his empire.

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Re: Romulus's Goverment, Social and Racial Doctrines mod v1.01

Submitted by Randallw on Mon, 2008-05-05 05:15.

If you don't include it with another mod it requires a mod definition file, as well as a mod picture. The files need also be in a data folder in the mod folder. Ofc ourse you can always add it to another mod, don't know how that might mess it up.

anyway I noticed as part of the society definitions that they both add or subtract from racial type. How does it make the difference?

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Romulus68's picture
Mod Designer

Re: Romulus's Goverment, Social and Racial Doctrines mod v1.01

Submitted by Romulus68 on Mon, 2008-05-05 08:15.

Randallw wrote:
If you don't include it with another mod it requires a mod definition file, as well as a mod picture. The files need also be in a data folder in the mod folder. Of course you can always add it to another mod, don't know how that might mess it up.

anyway I noticed as part of the society definitions that they both add or subtract from racial type. How does it make the difference?

I wanted there to be a semblance of balance and realism within the numbers. I opted to use a 50 point scale going positive and negative. If you look at the original traits there are several that outweigh most others in positives while some are SO negative I've never seen them used. With the scale each will have 50 good and each will have 50 bad, so no matter what you pick it will be balanced with the other choices.

I rarely ever play anything but a Corporation as its the most attractive for having the most positives in the best places and hardly any negatives worth mentioning. (IMO)

I didn't make this as a stand alone mod, but to be added to your existing mod. It works with just about any mod as all you have to do is copy/backup the old files then overwrite the new ones into your mod folder.

Like you mentioned earlier. You must be VERY careful who you invite into your Empire to stay. Some Democratic peoples would not see eye-to-eye with Warrior race ruled by the strongest (Tyranny). Those peoples would need constant attention to maintain the peace as they believe "Might is Right" compared to the Democratic voting as a whole system.

It adds more Dynamics (IMO) to the game. No longer are your people a commodity to be traded at will to get Breathable worlds with little to NO consideration or consequences. Now your people will have a voice, a way of life they believe in and take those beliefs with them.

SE5 Files hosted on Filefront (Patches, Mods, Races, etc)

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