Racial Traits |

I've been playing SE5 for a while now and find the racial traits in need of a overhaul. Right now as I see it their benefits or negatives in particular are not worth the points.
My suggestion is a revamp of their cost to make them more useful and to dissuade taking MANY negatives like I see now.
My idea is a simple:
1. Triple the percentages for the positive/negative increases/decreases.
2. Double the points cost for the positive.
3. Leave the points cost the same for the negative.
Example:
Old way: Mining Aptitude is 500 points for a 5% mining increase and -500 points for a -5% mining decrease.
New way: Mining Aptitude is 1000 points for a 15% mining increase and -500 points for a -15% decrease.
The changes make it worthwhile to take the positive Basic Racial options and a substantial penalty for taking the negative options. I'm trying to curb the trend of taking NUMEROUS negative Basic Racial Traits to load up on a bunch of the Advanced Traits.
Note: I'd be tempted to raise "Hardy Industrialists" by a little to bring the cost in line with the Basic Traits.
Re: Racial Traits
You could make a modified racial traits txt and put it in a MOD.

Re: Racial Traits
I'm personally thinking a lot about racial traits lately, as I've been having a hard time balancing them correctly in DevnullMod (imo). I like your idea, and I think I might use it, but I also think that in order for this change to really be effective, we need a bigger spread of racial trait costs and more overall points to spend. I sense a spreadsheet coming 
--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5
Re: Racial Traits
Well join the band wagon and ask Aaron to include Radio buttons for the Race set ups.
I wanted this for Two mutually exclusive Race Traits .
Brutish and Elegant
Brutish
Ships are 50% bigger All components are 25% Larger - Weapon Components Do 25% more Damage. Components Cost Normal Maintenance cost are 75% higher
Elegant
Ships are 25% Smaller All Components are 25% smaller -Weapons Do normal Damage Components cost 25% more Maintenance is 50% Lower
Re: Racial Traits
Depending on the race I play I'm quite fond of emotionless. I don't know if there's a penalty but the cost is reduced somewhat by taking depressed at the same time.

Re: Racial Traits
And that is exactly why the game should detect trait combinations which are mutually exclusive and disallow them.
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See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.
Re: Racial Traits
There aren't really that many that are actually exclusive. The +x and -x traits (if you get both) simply cancel each other out. I can't think of any other combinations that might.

Re: Racial Traits
One of the empires that I almost always set as AI is the Borg. Because the Borg "assimilate" all technology I give them many economic advantages to give them all of the racial techs. Occasionally, when I play as the Borg I find that the economic disadvantages are not all that great, and if a person would play the Borg instead of the AI said person would have a major advantage over the AI. Of course, I have only conducted that experiment with Evilmod1.0
We are the Borg. Resistance is Futile. You will be assimilated...
Re: Racial Traits




Re: Racial Traits
ye sounds good, but u then would struggle with the max points being 5k,
u could always add more