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Home » news » forums » Space Empires V » Space Empires V General

Racial Traits

Romulus68's picture
Submitted by Romulus68 on Wed, 2008-04-23 10:05. Space Empires V General

I've been playing SE5 for a while now and find the racial traits in need of a overhaul. Right now as I see it their benefits or negatives in particular are not worth the points.

My suggestion is a revamp of their cost to make them more useful and to dissuade taking MANY negatives like I see now.

My idea is a simple:

1. Triple the percentages for the positive/negative increases/decreases.
2. Double the points cost for the positive.
3. Leave the points cost the same for the negative.

Example:

Old way: Mining Aptitude is 500 points for a 5% mining increase and -500 points for a -5% mining decrease.

New way: Mining Aptitude is 1000 points for a 15% mining increase and -500 points for a -15% decrease.

The changes make it worthwhile to take the positive Basic Racial options and a substantial penalty for taking the negative options. I'm trying to curb the trend of taking NUMEROUS negative Basic Racial Traits to load up on a bunch of the Advanced Traits.

Note: I'd be tempted to raise "Hardy Industrialists" by a little to bring the cost in line with the Basic Traits.

‹ Strategy first downloaded SE5 works fine Direct2Drive version didn't Problem with Strategy, Target Type ›
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Anubite Lord's picture

Re: Racial Traits

Submitted by Anubite Lord on Wed, 2008-04-23 13:28.

ye sounds good, but u then would struggle with the max points being 5k,
u could always add more

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Re: Racial Traits

Submitted by ForesterSOF on Wed, 2008-04-23 13:59.

You could make a modified racial traits txt and put it in a MOD.

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Romulus68's picture
Mod Designer

Re: Racial Traits

Submitted by Romulus68 on Wed, 2008-04-23 18:12.

I guess I should of specified this is to create a universal change for all mods.

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devnullicus's picture
Mod Designer

Re: Racial Traits

Submitted by devnullicus on Wed, 2008-04-23 18:42.

I'm personally thinking a lot about racial traits lately, as I've been having a hard time balancing them correctly in DevnullMod (imo). I like your idea, and I think I might use it, but I also think that in order for this change to really be effective, we need a bigger spread of racial trait costs and more overall points to spend. I sense a spreadsheet coming Smiling

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

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Romulus68's picture
Mod Designer

Re: Racial Traits

Submitted by Romulus68 on Wed, 2008-04-23 22:01.

devnullicus wrote:
I'm personally thinking a lot about racial traits lately, as I've been having a hard time balancing them correctly in DevnullMod (imo). I like your idea, and I think I might use it, but I also think that in order for this change to really be effective, we need a bigger spread of racial trait costs and more overall points to spend. I sense a spreadsheet coming Smiling

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

Great minds think a like as I was pondering more options as well.

My idea is to add an option to choose your actual racial type and those types affect the game.

Here is a list of the Race Physical Types:
Felinoid
Caninoid
Serpentoid
Ornithoid
Insectoid
Humanoid
Reptilian
Crystalline
Energy Being
Symbiotic
Gaseous
Aquatic
Mechanoid
Techno-Organic

Brainstorming:
1. Restrict the selection to ONE only.
2. Each selection possibly follows along like the government does with various bonuses and minuses.
3. Each selection confers one type of bonus in some manor. Mechanoid gets maintenance reductions, Symbiotic gets bonuses to government assimilation, Energy Beings get free supplies, Gaseous get bonus population on Gas worlds, Insectoid get mining or population growth bonuses, etc, etc.
4. Draw from the Admant mod for ideas.
5. Gritty Galaxy has some stuff to look at as well.

SE5 Files hosted on Filefront (Patches, Mods, Races, etc)

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Re: Racial Traits

Submitted by Kilson on Wed, 2008-04-23 23:07.

Well join the band wagon and ask Aaron to include Radio buttons for the Race set ups.

I wanted this for Two mutually exclusive Race Traits .
Brutish and Elegant

Brutish
Ships are 50% bigger All components are 25% Larger - Weapon Components Do 25% more Damage. Components Cost Normal Maintenance cost are 75% higher

Elegant
Ships are 25% Smaller All Components are 25% smaller -Weapons Do normal Damage Components cost 25% more Maintenance is 50% Lower

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Re: Racial Traits

Submitted by Randallw on Thu, 2008-04-24 04:44.

Depending on the race I play I'm quite fond of emotionless. I don't know if there's a penalty but the cost is reduced somewhat by taking depressed at the same time.

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Shrike's picture
Mod Designer

Re: Racial Traits

Submitted by Shrike on Thu, 2008-04-24 05:49.

And that is exactly why the game should detect trait combinations which are mutually exclusive and disallow them.

----------
See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

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Re: Racial Traits

Submitted by marhawkman on Thu, 2008-04-24 12:09.

There aren't really that many that are actually exclusive. The +x and -x traits (if you get both) simply cancel each other out. I can't think of any other combinations that might.

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Hith Mun Alter's picture

Re: Racial Traits

Submitted by Hith Mun Alter on Thu, 2008-04-24 17:19.

One of the empires that I almost always set as AI is the Borg. Because the Borg "assimilate" all technology I give them many economic advantages to give them all of the racial techs. Occasionally, when I play as the Borg I find that the economic disadvantages are not all that great, and if a person would play the Borg instead of the AI said person would have a major advantage over the AI. Of course, I have only conducted that experiment with Evilmod1.0

We are the Borg. Resistance is Futile. You will be assimilated...

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Mod Designer

Re: Racial Traits

Submitted by Fyron on Thu, 2008-04-24 23:23.

marhawkman wrote:
There aren't really that many that are actually exclusive. The +x and -x traits (if you get both) simply cancel each other out. I can't think of any other combinations that might.
Think outside the stock game for a bit, and you'll realize just how necessary having trait requirements actually evaluate is. Smiling


SpaceEmpires.net | Space Empires Wiki

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Re: Racial Traits

Submitted by marhawkman on Fri, 2008-04-25 08:43.

O_o' Such as?

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Re: Racial Traits

Submitted by marhawkman on Fri, 2008-04-25 08:46.

O_o' Such as?

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