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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Defensive bonus defined by hull space and speed ?

Submitted by 2_X_S on Thu, 2008-04-17 16:21. SE:V MODs

Hi, i am quite new here so i guess its ok to ask some noob questions.

As the topic title already suggests, i dislike the static bonus and tried to mod the defensive_to_hit bonus for my ships depending on the hull weight and the speed of the respective Ships.

I tried two different ways, however both didnt work.

The first attempt was to mod the hulls directly, got no errors in the formula but it didnt work as expected. it seems that the values are oly checked once during the hull creation and not dynamical while you add components.

The second attempt was to give the ships a 0 def bonus in the hull and mod the bridge/Computer components with the Get_Design_Ability_Total "Movement Standard" and "Movement Bonus" function.
Cant remember the formula but it was about the same result, no errors but didnt work.

Any ideas, is it possible at all ??

2x

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Mod Designer

Re: Defensive bonus defined by hull space and speed ?

Submitted by Fyron on Thu, 2008-04-17 17:35.

The Get_Design type functions only work in Requirement fields.


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Mod Designer

Re: Defensive bonus defined by hull space and speed ?

Submitted by Quantum on Fri, 2008-04-18 05:31.

Add the defense modifier to engines, the faster, the better... thats what I did

"Genius is Simplicity" chris connors
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Re: Defensive bonus defined by hull space and speed ?

Submitted by 2_X_S on Fri, 2008-04-18 05:33.

That explains it, thank you.

Doesnt leave all too many options, guess i would have to make engines for each hull class to get this to work or something similar. But it would be pointless, i could get the same result with less effort.

Any other ideas??

2x

Sometimes a majority means that all fools are on the same side

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Re: Defensive bonus defined by hull space and speed ?

Submitted by 2_X_S on Fri, 2008-04-18 05:36.

Quantum wrote:
Add the defense modifier to engines, the faster, the better... thats what I did

That would lead into the wrong direction. ( a Frigatte with only 5 engines compared to a baseship with 18 )

2x

Sometimes a majority means that all fools are on the same side

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Re: Defensive bonus defined by hull space and speed ?

Submitted by rahlubenru on Sun, 2008-04-20 04:32.

well you would put a negative % bonus on the hull to counter that now wouldn't you, since you wanted it based on size as well

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Mod Designer

Re: Defensive bonus defined by hull space and speed ?

Submitted by battlespud on Sun, 2008-04-27 17:42.

hehe very good littl boy!

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Re: Defensive bonus defined by hull space and speed ?

Submitted by MisterBenn on Thu, 2008-05-01 07:05.

Would it be possible to make use of mounts to help with this? Mounts can be restricted to certain hull sizes, and 5 "frigate only" mounted engines could provide more of an evasion bonus than 18 dreadnought-only engines of the same type.

Just speculation really - I remember seeing lots of creative uses for mounts in SEIV...

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