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Home » news » forums » Space Empires V » Space Empires V General

Cloaking a planet?

Submitted by Ulairi on Thu, 2008-04-17 10:56. Space Empires V General

In SE IV I once created a cloaking device that would hide not just a unit or a ship from view, but an entire sector, so I could place cloaking satalites above all my planets to suit my Xenophobe style of playing, and literally avoid all contact with other races (to them my systems where just empty space)

Now, I am afraid that SEV's modding method is a bit complicated for me, I tried and tried again, but I simply don't seem to get hold of it ^^ so I am wondering, if this can be done in SEV as well? and if so...how?

Thanks in advance.

‹ AI dev's need your infinite wisdom... Another games ›
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Mod Designer

Re: Cloaking a planet?

Submitted by Fyron on Thu, 2008-04-17 11:44.

Yes, in exactly the same way as in SE4, by copying the sector-level cloaking ability from storms:

Ability 2 Chance := 1000
Ability 2 Type := Sight Obscuration
Ability 2 Description := Sector [%ScopeSector%] is opaque to most scanners.
Ability 2 Scope := Sector - All
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 10
Ability 2 Amount 2 Formula := 0

Interestingly, you can make it only cloak your own objects now by toying with the scope (eg: Sector - This Player). Look at page 42 of the modding doc for a complete list.

IIRC you can just use a Space Object scope Sight Obscuration on a facility and cloak just the planet directly. You might also be able to use the Cloak Level ability instead, and get cloaking that can be turned on and off.


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Re: Cloaking a planet?

Submitted by ForesterSOF on Thu, 2008-04-17 12:44.

Could you make this into a facility that uses some min and lots of radio each turn.

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Mod Designer

Re: Cloaking a planet?

Submitted by Fyron on Thu, 2008-04-17 12:49.

All facilities use resources each turn via maintenance.. If that's not enough, you may be able to use negative resource production ability values to further eat resources.


SpaceEmpires.net | Space Empires Wiki

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Re: Cloaking a planet?

Submitted by Ulairi on Thu, 2008-04-17 15:21.

Fyron, your my new hero! thanks for helping me out.

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Re: Cloaking a planet?

Submitted by Randallw on Thu, 2008-04-17 20:00.

Star Trek had a planet like that once. If I recall correctly the shield also caused infertility. Perhaps you could have a facility but it stops population growth.

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devnullicus's picture
Mod Designer

Re: Cloaking a planet?

Submitted by devnullicus on Fri, 2008-04-18 11:37.

Oooo, I like this idea! I have some new tech for the next version of DevnullMod now Smiling

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

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Whiteangelliger's picture
Mod Designer

Re: Cloaking a planet?

Submitted by Whiteangelliger on Fri, 2008-04-18 15:25.

yea how come us modders never come up with completly different stuff like that lolz planet cloaking does sound like a good idea now what should ppl call the facility? cause it cant just be called a cloaking device it has to sound like a building name hmm..

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Re: Cloaking a planet?

Submitted by Ender on Fri, 2008-04-18 16:39.

hmm, a cloaking facility, perhaps? Eye-wink

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Re: Cloaking a planet?

Submitted by marhawkman on Fri, 2008-04-18 22:31.

Planetary cloaking facility. Sticking out tongue

Or sector cloaking facility, if you make one that doesn't just do the planet.

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Re: Cloaking a planet?

Submitted by ForesterSOF on Sun, 2008-04-20 15:56.

What do you call a building that is itself cloaked and thus you see area to build in reduced but unless you have security clearance you do not know why.

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Mod Designer

Re: Cloaking a planet?

Submitted by Fyron on Sun, 2008-04-20 17:00.

The more important question is how would you implement such a thing..


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Re: Cloaking a planet?

Submitted by rditto48801 on Mon, 2008-04-21 00:50.

Here's a question.
How does someone hide the mass/gravity well of an entire planet?Can't simply cancel out the gravity above the planet, because then it would be a pain in the but to keep stuff in 'orbit' around the planet.

To bad there are apparently no seperate scan types like in SE IV.
Would be interesting to have the cloak have low cloak value vs. psychic sensors (lots of people) and temporal sensors (wow, there used to be a plant there in the past, and there's a dead world with ruins there in the future, so it must be there now!), while tachyon sensors show the debris created by a fellow scout ship that just ran into and impacted 'something' over in the nearby sector of apparently empty space...

Related question.
Can someone use Stellar Manipulation to create a (hopefully non-damaging) nebula in the same sector as a planet, to hide a planet and other things within the sector?

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ekolis's picture
Mod Designer

Re: Cloaking a planet?

Submitted by ekolis on Mon, 2008-04-21 09:47.

Yes, you can create those little storms wherever you want... their effects seem to be random though, so you might want to be a storm destroyer as well in case you get a damaging one by mistake!

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Anubite Lord's picture

Re: Cloaking a planet?

Submitted by Anubite Lord on Wed, 2008-04-23 13:25.

hey i dont get modding at all but it sounds a good idea good luck with it.

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