Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 196 guests online.

Online users

  • Shrike
  • Captain Kwok
  • Astorax

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V General

Noob Woes

Submitted by TwoTired on Thu, 2008-04-17 01:47. Space Empires V General

Hello community- SEV Noob here (old SE3/SE4 player). From searching and reading posts, I gather bugs, etc. are well addressed.

I do have a couple of questions- I am in the year 2411.9 of my first 'stock'/standard game. When I try to use the combat simulator now the ships and graphics on the selection list are screwed up (left side of screen) making it impossible to select ships to test. Once I attempt this action (the simulator), if I try to reload a previous save game it refuses with an error message. If I exit the game, I get a mysterious Access Violation error in SE5.exe module message upon exit. I can then restart SEV and load a savegame, but returning to the simulator will reproduce the errors. I attempted to reinstall the application along with the Version 1.71 patch again--but the error reproduces itself.

Is my savegame now forever corrupted and doomed to failure?

I see a number of folks recommending mod's for game balance. That's fine for balance, but do the mod's fix these corruption errors as well?

I can live with slack AI, but I don't want to commit time to the game if my savegame is destined to fail to some error before the conclusion of the game.

Thanks ahead of time for any insights.

‹ Mega Evil Empire and AI benefits PBEM no combat replay? help. ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Myrath's picture

Re: Noob Woes

Submitted by Myrath on Thu, 2008-04-17 02:56.

I guess you should send your savegame to malfador with the issue.

~Myrath

» login or register to post comments

Re: Noob Woes

Submitted by solanrix on Thu, 2008-04-17 04:16.

have u patched your game halfway through a game? some savegames not compatible with new patches...

» login or register to post comments

Re: Noob Woes

Submitted by LordDemon on Thu, 2008-04-17 05:08.

I've seen something similar: My game on older version crashed, whenever I scrolled upon certain enemys ships in simulator (whe the pictures came out).

If you have the capacity, you could try to run some turns (unable to say how many), and try the simulator again. This worked for me. I think it was about single design, or something similar, and once that design was obsolete and removed the simulator worked again.

You could just run the turns on minimal processing, and see after 10, 20 or 30 turns if this helps. If it does, you know your problem will clear itself later, and you just need to skip the simulator for now.

» login or register to post comments

Re: Noob Woes

Submitted by TwoTired on Thu, 2008-04-17 10:11.

Thanks for your comments. I started this game (my first) with a clean copy of Version 1.71. No mods, changes, or patches since.

LordDemon's comment struck me as interesting, "I think it was about single design, or something similar, and once that design was obsolete and removed the simulator worked again."

How do you remove a design completely? If I make it obsolete, the design remains available in the simulator.

» login or register to post comments

Re: Noob Woes

Submitted by Ender on Thu, 2008-04-17 10:28.

You have to make obsolete the whole design type, not a single design and then, after several turns, I have no idea how many, it will just vanish.

-------------------------------------------------------------------
Claim victory in your heart and the Universe will follow

» login or register to post comments

Re: Noob Woes

Submitted by LordDemon on Thu, 2008-04-17 13:47.

I'd actually like a "forget" option to ship designs. Would be easier, if we could just get rid of the all first turn computer designs, and only keep the newer ones.

» login or register to post comments

Re: Noob Woes

Submitted by rahlubenru on Thu, 2008-04-17 13:57.

The simulator will remember until the turn after no more ships exist that use that design on the map IIRC

» login or register to post comments

Re: Noob Woes

Submitted by TwoTired on Thu, 2008-04-17 20:33.

As I have no idea what design is causing the problem, I guess I am off to obsolete them all. I hope it is not an AI design causing the issue.

» login or register to post comments

Re: Noob Woes

Submitted by marhawkman on Fri, 2008-04-18 05:44.

Also it seems to not get rid of them if you have any ships NAMED after that design.

» login or register to post comments

Re: Noob Woes

Submitted by Dvoongar on Sat, 2008-04-19 00:50.

Might try setting graphics to "safe mode". This helps a lot of things - not sure it'll help in this case.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Governmet mod/patch/addon
  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Pirate Race & Tech addon to kwok's balance mod
  • Mine Cloaking
  • mixing different armor types / shield types
  • stats screen question
  • Mine damage goes to shields now?
(c) Strategy First, Inc. All rights reserved.