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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Call funtions and abilities for Mounts

bearclaw's picture
Submitted by bearclaw on Wed, 2008-04-16 11:04. SE:V MODs

So I was very disappointed to discover that the Ability "Shield Modifier" does NOT work with mounts! SEIV allowed mounts to affect shield output but apparently SEV does not. Very disappointing.

Another thing I discovered (by trial and error) is that the functions Get_Vehicle_Size_Tonnage and Get_Vehicle_Type both say that they can only be used for vehicle size objects yet _Tonnage_ works with mounts but _Type_ does not.

This is taken from the Modding manual.

I'm just wondering if that manual is out of date from newer patches and/or if someone has done like Fyron had done for SEIV and created a comprehensive list of what abilities/functions work where?

‹ SE5 expanded Mod Problems ›
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Deathstalker's picture

Re: Call funtions and abilities for Mounts

Submitted by Deathstalker on Wed, 2008-04-16 17:21.

Bearclaw,

I would love too if alot of the 'mount' functions (the get_ functions and modifiers for shields, seekers speed etc) would work like they 'look' like they should when we modd them. As far as I can tell the pdf versions of the docs are up to date with what works and what doesn't. (like the warp point tonnage functions not currently active). Just look in the abilities part of the doc.

For my own mod (yep, Deathstalkers Mount Mod, seV Smiling ) I've pretty much kept it the same as it was in se4. It relies on a whole lot of redundent mounts that force the AI to use them in a certain order and alot of mounts that it will never use that are for human use only with an 'honor system' as you can 'cheat' with them but thats no fun for a real player anyway.

I've also used the tech level functions for other research affecting various mounts (ie, sensor tech level affects all mounts 'to hit' bonus and armor strength increases with chemistry level and cost of all mounts decreases with level of Economics....).

The only Get functions I know of that work are,

Requirement 1 Formula := Get_Component_Weapon_Type() = "None"
Requirement 1 Formula := Get_Component_Weapon_Type() = "Point-Defense"
Requirement 1 Formula := Get_Component_Weapon_Type() = "Direct Fire"
Requirement 1 Formula := (Get_Component_Weapon_Type() = "Direct Fire") or (Get_Component_Weapon_Type() = "Seeking")

or variations of. That and of course tech levels as requirements.

Steve (Deathstalker)

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bearclaw's picture
Mod Designer

Re: Call funtions and abilities for Mounts

Submitted by bearclaw on Thu, 2008-04-17 11:43.

hehe. A lot of the mounts in Dark Nova 5 are taken from your mount mod Smiling. It's been evolved a lot but still recognizable.

The one thing I was really hoping I could do (aside from shield modifier) was to affect the ROF. Was looking foward to an actual gatling gun effect for weapons spewing weapons fire at close range at crazy rates. Would have worked well for PD weapons.

As for the mod doc, it does seem mostly up to date but there are some new call functions in 1.71 that are not on the list.
Exmaple:
Sys_Get_Space_Object_Current_Ordnance and Sys_Get_Space_Object_Maximum_Ordnance are not in the mod doc.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"

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Mod Designer

Re: Call funtions and abilities for Mounts

Submitted by Fyron on Thu, 2008-04-17 11:50.

bearclaw wrote:
Sys_Get_Space_Object_Current_Ordnance and Sys_Get_Space_Object_Maximum_Ordnance are not in the mod doc.
Both of those are on Page 29. Keep in mind that all of the "Sys" functions are Script functions, not Data functions.

SpaceEmpires.net | Space Empires Wiki

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bearclaw's picture
Mod Designer

Re: Call funtions and abilities for Mounts

Submitted by bearclaw on Thu, 2008-04-17 15:08.

huh, well it looks like just my version is out of date then. Thanks. I assume that running the pach again will update this file?

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"

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Deathstalker's picture

Re: Call funtions and abilities for Mounts

Submitted by Deathstalker on Thu, 2008-04-17 20:36.

"hehe. A lot of the mounts in Dark Nova 5 are taken from your mount mod . It's been evolved a lot but still recognizable."

Heh, quite honored...

Take whatever you'd like from any of the se4/5 stuff that you find interesting (mount mod or Gold-D were the two most recognized).

Myself I mostly play IRM with my mount mod added any many things 'tweaked' the way I like them. (like fighters that warp, assault versions of ships that have more armour slots, AI racial bonuses that make them much harder).

Steve (Deathstalker)

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