Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 115 guests online.

Online users

  • battlespud
  • eberk
  • Brad

Languages

  • English English
  • French French

Browse archives

« Mai 2008  
Lu Ma Me Je Ve Sa Di
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news » forums » Space Empires V » Space Empires V General

Mines and satelites in 1.71

Submitted by LordDemon on Tue, 2008-04-15 07:14. Space Empires V General

I noticed that 1.71 seems to have limit of max 100 mine/satellites per space, even though the space unit max is much higher.

Is this on purpose, or is it some sort of bug? Second, can this be changed in the settings somehow? I didn't see any in the game setup other then the max units/space, which seems to have no effect on this.

‹ Combining Balance and Fyron's mods Damn Dirty Bugs/Annoyances ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Varek Raith's picture

Re: Mines and satelites in 1.71

Submitted by Varek Raith on Tue, 2008-04-15 08:59.

That is intentional. However, you can change this. In this file - Data>VehicleUnitTypes.txt you'll see this line;

Maximum In Space Per Player Per Sector := 100

Change this to your desired number. Oh, mines and satellites are the first units on this list. Hope that helps.

-----
"Understanding is a three edged sword. Your side, their side, and the truth" -Kosh

» login or register to post comments
Rilo57's picture

Re: Mines and satelites in 1.71

Submitted by Rilo57 on Tue, 2008-04-15 09:19.

One is the max per sector (that you can put in any sector), and the other is how many you can have as an empire.

SEV, more than a feeling.

» login or register to post comments

Re: Mines and satelites in 1.71

Submitted by LordDemon on Tue, 2008-04-15 09:51.

Ah, so it is purposeful, and can be changed. Good to know...

Ummm.

Isn't 100 mines a bit on the lowish side? I mean 2 top level mine sweepers clear 84 mines.
I know I can change it and all, but for multiplayer purposes, I would like basic game to have higher limit.
100 mine limit is like trying to make the atlantic wall with one bunker and twenty meters of barbed fire IMO.

» login or register to post comments

Re: Mines and satelites in 1.71

Submitted by Lord Shleepy on Tue, 2008-04-15 13:48.

LordDemon wrote:
Ah, so it is purposeful, and can be changed. Good to know...

Ummm.

Isn't 100 mines a bit on the lowish side? I mean 2 top level mine sweepers clear 84 mines.
I know I can change it and all, but for multiplayer purposes, I would like basic game to have higher limit.
100 mine limit is like trying to make the atlantic wall with one bunker and twenty meters of barbed fire IMO.

That's why I love the idea of mines that don't auto-explode or auto-clear but must be engaged in combat instead. It means that even if you have an overwhelming minesweeping force, they will still provide a distraction, so they never become completely useless like standard mines. I can't remember who thought of it (not me) but THANK YOU...what a fun idea.

» login or register to post comments

Re: Mines and satelites in 1.71

Submitted by Astroshak on Tue, 2008-04-15 21:15.

Balance mod for 1.71, and 1.71, I'm able to deploy 300+ mines from one ship in the same sector ... either BM has a higher limit, or else the limit isn't being enforced.

» login or register to post comments

Re: Mines and satelites in 1.71

Submitted by Ender on Wed, 2008-04-16 07:06.

Look into VehicleUnitTypes.txt in the BM directory and you will see: 500 for mines, 200 for satellites and 1000 for fighters

-------------------------------------------------------------------
Claim victory in your heart and the Universe will follow

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Space Empires V: General Thoughts, Observations, and Suggestions
  • EvilMod
  • Help with Modding Components (IRM stuff)
  • The War of Three Suns
  • Support for dualcore CPUs
(c) Strategy First, Inc. All rights reserved.