Warp Point 'parking' |
I think that Warp Point 'parking' is poor form by both the player and the AI as it creates battles when I go through a warp point and meet the AI for the 1st time.
Is there a way to make the warp point tile a none park zone?
That is also one other grudge I have, automatic battles when accidental landing on a tile that the AI is one when I have never meet the AI and we are not enemies.
Cheers,
Teddy

Re: Warp Point 'parking'
Warppoints are strategic locations to defend.
That said; You can set your explorer ships to use a 'Don't get Hurt' strategy. That way they will withdraw from engaging the alien ship.
~Myrath
Re: Warp Point 'parking'
I honestly don't know exactly how.
It's been discussed in the past, the suggestions I remember involved making it so that normmal warp points spawn with a sector wide random movement ability. The random movement ability will relocate ships at the (end?) of each turn.

Re: Warp Point 'parking'
Perhaps it's an interesting idea to make warppoint 'very damaging' like some nebula storms, if you hide there.
Would take some work.
~Myrath
Re: Warp Point 'parking'
Remove the warp point parking meters and putting up no parking signs. 
Re: Warp Point 'parking'
Just part of the dangers of space travel.
~Slimbo
Everything that has transpired has done so according to my design...
Re: Warp Point 'parking'
Don't allow the teen ships to loiter. 
Actually, since warp points are a natural choke point I think that parking, however annoying it could be, is a valid defensive strategy.
Re: Warp Point 'parking'
~Myrath
Ah...nice idea! The plasma damage should work but as discussed in other threads it only works the first move into that sector. To get it to continue will require more scripting to execute it for each warp point.
Re: Warp Point 'parking'
I like that. One could create a nebula at a warp point. Very annoying. 
Re: Warp Point 'parking'
Re: Warp Point 'parking'
It would be great to stop people from making choke points on warp points, but what about regular travel?
wouldnt the very damaging effect "hit" you when you travel through them(not just defending the point)?
Re: Warp Point 'parking'
One way to discourage it is to have the whole sector take damage when a warp point is opened by incoming ships, kinda like the big flash from a stargate when it opens. Shields would be useless and armor could have effect reducing damage.
That would wipeout minefields too.
Wouldn't be very wise to put a warp point in a sector with a planet either.
Re: Warp Point 'parking'
Well i see warp points as a Classic Defense point, I would like to see a large no Mine/base area around the warp point. Say due to Gravity Shear objects are sucked in and destroyed. Also I would like to see warp points that you can not detect unless you go through it or see a ship go through it. But assaulting a warp point is not all that hard. I tend to use a very cheap drone Probe Launched from my scout . Sensors+ Drone Control + 1 Engine.= Probe Then if there is a welcoming comity The Fan favorite is the Warp Point Assault Drone Q -Torpedos + Combabt Sensor + EMC + Control + 1 Engine and Any armor that can fit. a planetwith out a shipyard can make about 2-4 of these a turn and a shipyard can put out 4-8 a turn you can sterilize a warp point with the out put of one turn for a mid sized system. If your opponent keeps a CSP (Combat Space Patrol) every 3rd drone Replace the Q-Torps with Point Defense.




Re: Warp Point 'parking'
You can give wps an ability that automatically moves ships out of them at the end of each turn.