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Home » news » forums » Space Empires V » Space Empires V FAQs

Capturing non-combat or Max range ships

Submitted by Foresti76 on Thu, 2008-04-10 13:59. Space Empires V FAQs

So I have been running a few scenarios in the Simulator testing out Ship Capture, and it appears as though it is pretty much impossible to capture a ship that tries to run away from you, as most non-combat and ships with max range orders tend to do. The major problem I see is that the ship capture module moves to slowly to catch a ship moving at a reasonable speed 15k/s. Is this a known issue that is slated to be fixed? I looked around in the bug lists and didn't see anything on it. Are their plans to make the ship capture missile move faster?

Thanks, Forest

‹ The 12 'Great' Races colonise dyson sphere ›
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Re: Capturing non-combat or Max range ships

Submitted by marhawkman on Sat, 2008-04-19 14:08.

There's a few things. Tractor beams, and mines that destroy engines only.

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Re: Capturing non-combat or Max range ships

Submitted by benc on Wed, 2008-04-23 09:16.

there a lot of tactics... from the specials weapons till ordinary hunting...

You can also allow this component on drones on the components.txt for your style of game... Or I am not right?

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Re: Capturing non-combat or Max range ships

Submitted by marhawkman on Wed, 2008-04-23 11:56.

Drones have a bad habit of blowing themselves up. the main thing is that you have to stop the enemy ship from fleeing. Capture pods have a limited speed, fast space ships can outrun them easily.

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Re: Capturing non-combat or Max range ships

Submitted by benc on Wed, 2008-04-23 12:00.

ok, you can do not put the warhead on it , but put the engine overloading weapon

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Re: Capturing non-combat or Max range ships

Submitted by marhawkman on Wed, 2008-04-23 12:26.

The default strategy of a drone in Stock is to run away if they don't have a warhead. If they do, they automatically ram.

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Re: Capturing non-combat or Max range ships

Submitted by benc on Wed, 2008-04-23 14:41.

How about to switch that strategy to another? And make drones unusual?

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Re: Capturing non-combat or Max range ships

Submitted by marhawkman on Sat, 2008-04-26 04:33.

To fix this behavior you have to change the AI that controls the drone. I think this has been done in several mods already.

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Re: Capturing non-combat or Max range ships

Submitted by benc on Sat, 2008-04-26 06:35.

Capture capsules seems to be not bad invention

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Re: Capturing non-combat or Max range ships

Submitted by marhawkman on Mon, 2008-04-28 01:00.

Quite true. Smiling And if you can give your Drone an Ionic warhead. that will damage the opposing ship's engines.

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Re: Capturing non-combat or Max range ships

Submitted by benc on Mon, 2008-04-28 09:34.

how about star-destroying device? Smiling

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