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Home » news » forums » Space Empires V » Space Empires V General

Need little help!

Anubite Lord's picture
Submitted by Anubite Lord on Sun, 2008-04-06 02:34. Space Empires V General

All the game people and others say if u want to change something do it urself...improve ur own game.My question is how do u do this, im not really sure and i dont want to touch and programming and other game stuff?

‹ Есть ли тут хоть кто то из России или Украины? Error on game start/reload ›
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Mod Designer

Re: Need little help!

Submitted by Fyron on Sun, 2008-04-06 13:15.

Simply copy the relevant relevant Data file into a new mod (aka GameType folder) and start hacking away... A few modding tutorials exist, but they aren't yet fleshed out for SE5.


SpaceEmpires.net | Space Empires Wiki

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Sun, 2008-04-06 14:53.

thanks but not much use yet...

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Cerberus's picture

Re: Need little help!

Submitted by Cerberus on Sun, 2008-04-06 15:34.

How i started was just reading the txt files in the DATA folder. everything that you can change is in them. just figure out what's out there. then make sure you always back up a file before you change anything in it. if it messes up you just use your back up.

Or do what fyron suggests.. in the GameTypes folder make a new folder called... "MYMOD" and copy the data folder into it. You can change the data files and it won't change the stock game. When you start a new game your 'mod' will show up in the list.

you can't play multiplayer if you change your stock files, just so you know. its best to make a mod directory in the GameTypes folder.

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Mod Designer

Re: Need little help!

Submitted by Fyron on Sun, 2008-04-06 22:26.

At the very least, you should copy the data files in to the "Standard SE5" game type folder. Whenever a game patch comes out that updates data files, you will lose all your work if you are editing the stock data files... There really is absolutely no good reason to ever edit them, beyond maybe some Settings.txt parameters (though this file is the most frequently replaced by patches..).


SpaceEmpires.net | Space Empires Wiki

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Re: Need little help!

Submitted by LordDemon on Mon, 2008-04-07 03:54.

Maybe for starters you could give an example of what you want to do, and we can tell you how to do that.
The more specific examples are better then generals: "How do I increase the range of torpedoes" is better then "How do I make AI better more competitive.", as the first is easy to answer, while the second takes quite a bit of coding, planning and actual designing of the said AI to define what are the things that actually make AI better.

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Mon, 2008-04-07 05:30.

I want to improve the amounts of ktonnage of ships and planets.

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Re: Need little help!

Submitted by LordDemon on Mon, 2008-04-07 06:56.

Amount as in "space available"?

First: Remember to take backups of the files mentioned here, and any files you work with: Warranty void if backups are not taken. Not that I provide any warranty to begin with... ;P

Go to your space empires\data folder, and open a file called vehiclesizes.txt. this contains the data for ships and units.

At the start of the file, you will see the this:
//-------------------------------------------------------------------------------------
// Technological Based Ships
//-------------------------------------------------------------------------------------
Name := Frigate
Short Name := Frigate
Description :=
Code := FG
Vehicle Type := Ship
Maximum Level := 10
Tonnage Space Formula := 250 + (([%Level%] - 1) * 25)
Tonnage Structure Formula := 250 + (([%Level%] - 1) * 25)

[and a lot more]

Change the Tonnage Space Formula to what you wish for your frigate to have in space (tonnage structure is the damage same hull can take. As of now, the space is 250, plus 25 for each level of the tech after first one. (so 250 for first, 275 for second, 300 for third.) You can change either start size or the step it increases or both. Do this to all ships you wish to change. (notice that organic and chrystalline versions are separately listed at the end of the file).

For planets, in the same folder there is a file called planetsize. When opened it looks like following:

=======================================================================================
*BEGIN*
=======================================================================================

Name := Tiny
Physical Type := Planet
Stellar Size := Tiny
Max Population := 500
Max Facility Space := 5000
Max Cargo Space := 2000
Max Supply Storage := 5000
Max Ordnance Storage := 5000
Domed Max Population := 125
Domed Max Facility Space := 1000
Domed Max Cargo Space := 500
Domed Max Supply Storage := 1000
Domed Max Ordnance Storage := 1000
Constructed := False
Special Ability ID := 0

Changing Max Facility Space or Max Cargo space will change the amount of facility and cargo space available, respectively. Domed Max Facility space and Domed Max Cargo space are for domed planets (obviously)

Remember, you can always read the files in the folder. If you get more questions, ask. Just remember, some files may contain things that were not implemented, or that are not working as of now. There are some obsolete stuff there. (like references to monsters) Just so you know.

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ekolis's picture
Mod Designer

Re: Need little help!

Submitted by ekolis on Mon, 2008-04-07 08:36.

Note that the tonnage structure is one of those things that is not used - the hit points of a ship are actually computed by adding up the hitpoints of the components installed on a design!

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Mon, 2008-04-07 08:53.

u little ekolis.....

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Mon, 2008-04-07 08:53.

thnx lorddemon will do.....

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Re: Need little help!

Submitted by LordDemon on Mon, 2008-04-07 09:41.

Glad to be of assistance. If you need more, let us know. Smiling

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Mod Designer

Re: Need little help!

Submitted by Fyron on Mon, 2008-04-07 11:20.

LordDemon wrote:
Go to your space empires\data folder, and open a file called vehiclesizes.txt. this contains the data for ships and units.
This is not the best recommendation... one should always recommend copying the file(s) in question into a modding folder, never editing the stock files themselves.


SpaceEmpires.net | Space Empires Wiki

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Tue, 2008-04-22 12:58.

right now i need help but different type.
I hav downloaded some mods but none seem to be working, i have put them on and all that rubbish but sstill nothing.....got any ideas???

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Re: Need little help!

Submitted by Jozsf on Tue, 2008-04-22 16:56.

You need to place the mod files in a ...\Space Empires V\Game Types\My New Mod folder (note "My New Mod" is the name of a folder in the "Game Types" folder)

There should already be a ...Game Types\Standard SE5 folder there, this folder has the STOCK files, and should not be changed.

The mods should be located there also. In each folder there should be a Mod_Definition.txt file, the "Mod Name := My New Mod" will show "My New Mod" when you start a new game in SE5, along with a Standard SE5 game.

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Thu, 2008-04-24 11:39.

thanks but im stuck again. Im creating a new racial trait but when it loads it says ''unknown value'' and i not sure wat to do. It is well backed up so no worry .

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Re: Need little help!

Submitted by LordDemon on Fri, 2008-04-25 01:14.

Can you paste your entry for the new trait from the racial traits.txt here? It might help troubleshooting.

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Fri, 2008-04-25 01:29.

kk

Name := Alpha Ruins Tech
Picture Number := 0
Racial Cost := 1000
Number Of Abilities := 7
Ability 1 Type := Point Generation Modifier - Research.
Ability 1 Description := Research generation throughout the empire increased by [%Amount1%]%.
Ability 1 Scope := Galaxy - This Player
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 5
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Space Yard Rate Modifier.
Ability 2 Description := Planetry space yards produce at [%Amount1%]% of their normal rate.
Ability 2 Scope := Galaxy - This Player
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 5000
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Space Vehicles Movement Modifier.
Ability 3 Description := All space vehicles [%Amount1%] additional points while in space.
Ability 3 Scope := Galaxy - This Player
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 50
Ability 3 Amount 2 Formula := 0
Ability 4 Type := Resource Gen Modifier- Minerals.
Ability 4 Description := Mineral resource gathering increased by [%Amount1%]%.
Ability 4 Scope := Galaxy - This Player
Ability 4 Range Formula := 0
Ability 4 Amount 1 Formula := 5000
Ability 4 Amount 2 Formula := 0
Ability 5 Type := Resource Gen Modifier- Organics.
Ability 5 Description := Oragnics resource gathering Increased by [%Amount1%]%.
Ability 5 Scope := Galaxy - This Player
Ability 5 Range Formula := 0
Ability 5 Amount 1 Formula := 5000
Ability 5 Amount 2 Formula := 0
Ability 6 Type := Resource Gen Modifier- Radioactive.
Ability 6 Description := Radioactive resource gathering increased by [%Amount1%]%.
Ability 6 Scope := Galaxy - This Player
Ability 6 Range Formula := 0
Ability 6 Amount 1 Formula := 5000
Ability 6 Amount 2 Formula := 0
Ability 7 Type := Empire- All Systems Seen From Start.
Ability 7 Description := Empire has seen the entire galaxy from the start.
Ability 7 Scope := Galaxy - This Player
Ability 7 Range Formula := 0
Ability 7 Amount 1 Formula := 0
Ability 7 Amount 2 Formula := 0
Number Of Requirements := 0

im not sad its to help a friend learn how to play and get the basics before he gets killed.

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Fri, 2008-04-25 01:35.

it is well complicated but i really want it to work.

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Re: Need little help!

Submitted by LordDemon on Fri, 2008-04-25 02:48.

I'm not sure, but the percentage could be a bit excessive, and might cause computing problems. Try with smaller percentage rates first (say 25) to see if that causes problems.

I'll try to to figure out if I can make it work on my own system when I have some time, and tell you know if I can make it.

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Re: Need little help!

Submitted by LordDemon on Fri, 2008-04-25 09:45.

I think I figured it out.

You need to remove the dot from the end of the line in ability type.
so:

Ability 1 Type := Point Generation Modifier - Research. ->
Ability 1 Type := Point Generation Modifier - Research

and so forward
Minerals and organic also need a space before the - sign, so they will be like:

Ability 4 Type := Resource Gen Modifier- Minerals. ->
Ability 4 Type := Resource Gen Modifier - Minerals

Radioactive needs s in the end too

Ability 6 Type := Resource Gen Modifier- Radioactive. ->
Ability 6 Type := Resource Gen Modifier - Radioactives

and galaxy sight has wrong word in it:

Ability 7 Type := Empire- All Systems Seen From Start. ->
Ability 7 Type := Empire - All Systems Seen At Start

That did the trick for me, game loads, didn't try the game effect.

These things are defined somewhere in code, so they must match to every space, dot and letter (propably upper/lower case too). When doing this it is best to copy the line from the real trait so you get it exactly right. Description allows typoes (it only shows in game menues etc, everything else must be exact.

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Re: Need little help!

Submitted by Kilson on Fri, 2008-04-25 10:39.

Well Ability 3 won't do you much good as there is a Speed cap of around 22-24 movement a turn If I recall Correctly. Have not checked to be sure since Ver 1.33. I could be wrong.

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Sat, 2008-04-26 07:39.

done thanks but as ever i have another problem this one more complex.

1)Me and someone else r making a mod, but, i need to limit the buildings u can build on one of the planet types so that u can only build certain things.
2)I need to limit the chance of anopther type of planet so that it is as rare as ruins are.
3) i need to put the project on to "my projects" onl8ine and then to the modders bit 4 people to download wen its ready.

If u can answer any of these plz do.

Anubite Lord

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Sat, 2008-04-26 10:18.

also is there anything wrong with this it just wont let me have it:

Name := Lava Collection Plant
Description := Collects molten lava to be processed in to resources.
Facility Group := Resource Collection
XFile Class Name := Lava collection plant
Picture Number := 301
Maximum Level := 20
Tonnage Space Taken Formula := 1000
Tonnage Structure Formula := 1000 + (([%Amount1%]) * 1)
Cost Minerals Formula := 1000
Cost Organics Formula := 1000
Cost Radioactives Formula := 1000
Number Of Requirements := 1
Requirements Evaluation Availability := 1
Requirements Evaluation Placement := TRUE
Requirements Evlauation Usage := TRUE
Requirement 1 Description := Empire must have at least level 1 in lava conversion research
Requirement 1 Formula := Get_Empire_Tech_Level("Lava Conversion Research") >= 1
Number Of Abilities := 1
Ability 1 Type := Mined Resource Generation - Lava.
Ability 1 Description := Collects ([%Amount1%]) lava per turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 1
Ability 1 Amount 1 Formula := 5000
Ability 1 Amount 2 Formula := 0

Name := Lava Conversion Plant
Description := Converts lava to all resources automatically.
Facility Group := Resource Extraction
XFile Class Name := Conversion plant
Picture Number := 302
Maximum Level := 20
Tonnage Space Taken Formula := 1000
Tonnage Structure Formula := 1000 + (([%Amount1%]) * 1)
Cost Minerals Formula := 1000
Cost Organics Formula := 1000
Cost Radioactives Formula := 1000
Number Of Requirements := 1
Requirements Evaluation Availability := 1
Requirements Evaluation Placement := TRUE
Requirements Evlauation Usage := TRUE
Requirement 1 Description := Empire must have at least level 1 in lava conversion research
Requirement 1 Formula := Get_Empire_Tech_Level("Lava Conversion Research") >= 1
Number Of Abilities := 1
Ability 1 Type := Resource Conversion.
Ability 1 Description := Converts ([%Amount1%]) lava into ([%Amount2%]) crystals, ([%Amount2%]) metanide, ([%Amount2%]) tritium per turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 1
Ability 1 Amount 1 Formula := 5000
Ability 1 Amount 2 Formula := 10000

Name := Lava Storage Plant
Description := Stores lava to processed
Facility Group := Storage
XFile Class Name := Storage
Picture Number := 303
Maximum Level := 20
Tonnage Space Taken Formula := 1000
Tonnage Structure Formula := 1000 + (([%Amount1%]) * 1)
Cost Minerals Formula := 500
Cost Organics Formula := 500
Cost Radioactives Formula := 500
Number Of Requirements := 1
Requirements Evaluation Availability := 1
Requirements Evaluation Placement := TRUE
Requirements Evlauation Usage := TRUE
Requirement 1 Description := Empire must have at least level 1 in lava conversion research.
Requirement 1 Formula := Get_Empire_Tech_Level("Lava Conversion Research") >= 1
Number Of Abilities := 1
Ability 1 Type := Resource Storage - Lava.
Ability 1 Description := Stores (([%amount1%]) * ([%Level%]) units of lava.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 1
Ability 1 Amount 1 Formula := 10,000
Ability 1 Amount 2 Formula := 0

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Re: Need little help!

Submitted by Kilson on Sun, 2008-04-27 11:34.

Well I think the problem is that you can not define new resources.
So your getting an error from the lines

Ability 1 Type := Mined Resource Generation - Lava. with the Error - Could not find ability-

and on to the next problem

Ability 1 Type := Resource Conversion. - this ability is used by the Resource Conversion Button to change one resource to a different resource at a loss in the conversion not one in to all three resources.
Ability 1 Description := Converts ([%Amount1%]) lava into ([%Amount2%]) crystals, ([%Amount2%]) metanide, ([%Amount2%]) tritium per turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 1
Ability 1 Amount 1 Formula := 5000 - this is a percentile so your saying that you want it to convert at 5000% percent efficiency so for every 1 resource you convert you would get 50 back.
Ability 1 Amount 2 Formula := 10000 - not used - for this one.

The storage facility

Resource Storage - Lava. - same as the first not a defined ability -

Ability 1 Type := Resource Storage - Lava.
Ability 1 Description := Stores (([%amount1%]) * ([%Level%]) units of lava. Ok so this will return a different amount than actually stored At level 1 all is good but at level 2 you get false Information
Ability 1 Scope := Space Object
Ability 1 Range Formula := 1
Ability 1 Amount 1 Formula := 10,000 You do not have a formula to increase this with each level increase
Ability 1 Amount 2 Formula := 0

So This is what a player would see in the description .
LEVEL -----SEEN BY PLAYER ------TRUE AMOUNT
1 -----------10,000-------------10,000
2 -----------20,000-------------10,000
3 -----------30,000-------------10,000
ect....

So to fix this use these line

Ability 1 Description := Stores (([%amount1%])) units of lava.

Ability 1 Amount 1 Formula := 10,000 * ([%Level%]) this would

Hope this helps you.

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Re: Need little help!

Submitted by LordDemon on Sun, 2008-04-27 13:05.

Anubite Lord wrote:
done thanks but as ever i have another problem this one more complex.

1)Me and someone else r making a mod, but, i need to limit the buildings u can build on one of the planet types so that u can only build certain things.
2)I need to limit the chance of anopther type of planet so that it is as rare as ruins are.
3) i need to put the project on to "my projects" onl8ine and then to the modders bit 4 people to download wen its ready.

If u can answer any of these plz do.

Anubite Lord

2) Ruins are stellar abilities, that are imposed over existing stellar objects. You could use Stellar ability types to impose similar abilities to normal planets. Check how ruins are done in StellarAbilityTypes.txt

I have to think about 1 for now.
And as noted, you can not have new resources, but you can rename the old ones...

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cystallord's picture

Re: Need little help!

Submitted by cystallord on Mon, 2008-04-28 12:05.

u makin a "revolutionary" mod

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Mon, 2008-04-28 12:20.

how do u mean the name is "Crystal Revolution"

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Mon, 2008-04-28 12:49.

This is the ruins chances and that,

Name := Normal Planet
Number Of Abilities := 9
Ability 1 Chance := 5
Ability 1 Type := Empire - Grant Random New Tech Levels
Ability 1 Description := There are ancient ruins on this planet from a long dead civilization.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 1
Ability 1 Amount 2 Formula := 0
Ability 2 Chance := 5
Ability 2 Type := Empire - Grant Random New Tech Levels
Ability 2 Description := There are buried alien cities on this planet that have long been deserted.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 2
Ability 2 Amount 2 Formula := 0
Ability 3 Chance := 5
Ability 3 Type := Empire - Grant Unique Discovery
Ability 3 Description := Sensors indicate some kind of advanced technological devices left on this planet.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 3
Ability 3 Amount 2 Formula := 0
Ability 4 Chance := 5
Ability 4 Type := Empire - Grant Unique Discovery
Ability 4 Description := We have detected advanced technology present on this planet.
Ability 4 Scope := Space Object
Ability 4 Range Formula := 0
Ability 4 Amount 1 Formula := 1
Ability 4 Amount 2 Formula := 0
Ability 5 Chance := 5
Ability 5 Type := Empire - Grant Unique Discovery
Ability 5 Description := We have detected advanced technology present on this planet.
Ability 5 Scope := Space Object
Ability 5 Range Formula := 0
Ability 5 Amount 1 Formula := 2
Ability 5 Amount 2 Formula := 0
Ability 6 Chance := 5
Ability 6 Type := Empire - Grant Unique Discovery
Ability 6 Description := We have detected advanced technology present on this planet.
Ability 6 Scope := Space Object
Ability 6 Range Formula := 0
Ability 6 Amount 1 Formula := 3
Ability 6 Amount 2 Formula := 0
Ability 7 Chance := 5
Ability 7 Type := Empire - Grant Unique Discovery
Ability 7 Description := We have detected advanced technology present on this planet.
Ability 7 Scope := Space Object
Ability 7 Range Formula := 0
Ability 7 Amount 1 Formula := 4
Ability 7 Amount 2 Formula := 0
Ability 8 Chance := 5
Ability 8 Type := Empire - Grant Unique Discovery
Ability 8 Description := We have detected advanced technology present on this planet.
Ability 8 Scope := Space Object
Ability 8 Range Formula := 0
Ability 8 Amount 1 Formula := 6
Ability 8 Amount 2 Formula := 0
Ability 9 Chance := 5
Ability 9 Type := Empire - Grant Unique Discovery
Ability 9 Description := We have detected advanced technology present on this planet.
Ability 9 Scope := Space Object
Ability 9 Range Formula := 0
Ability 9 Amount 1 Formula := 7
Ability 9 Amount 2 Formula := 0

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Mon, 2008-04-28 12:50.

i think this may have sommit to do with it as well,

Name:
Any identifying name for this Stellar Type. This will be used in the
System Types file to specify this set of possible abilities.

Number of Poss Abilities:
The number of possible abilities for this stellar type. This can range
from 0 - 100.

Ability X Chance:
The chance that this ability will be present in the stellar object.
This chance can range from 0 - 1000. The total of all the chances
for all of the abilities of this Stellar Object should be equal to or
less than 1000. Values are in 10ths of a percent.

Ability X Type:
System - Sight Obscuration, System - Sensor Interference, System - Shield Disruption,
System - Damage, System - Ability Required

Ability X Descr:
Any general description of this ability.

Ability X Val 1:
This value is dependent on the Ability X Type. See the Abilities description text
file for more information.

Ability X Val 2:
This value is dependent on the Ability X Type. See the Abilities description text
file for more information.

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Mod Designer

Re: Need little help!

Submitted by Fyron on Mon, 2008-04-28 14:56.

Anubite Lord wrote:
Ability 1 Type := Resource Storage - Lava. Ability 1 Description := Stores (([%amount1%]) * ([%Level%]) units of lava. Ability 1 Scope := Space Object Ability 1 Range Formula := 1 Ability 1 Amount 1 Formula := 10,000 Ability 1 Amount 2 Formula := 0
You can't do math in the description field; you need to do it in the Amount 1 Formula field. What you've set up is a constant amount of 10000 ability at every level, with some strange-looking ability description text in-game (aside from the non-existent ability type). Also, do not place periods at the end of any field that is not a description; they aren't sentences in need of closing punctuation.


SpaceEmpires.net | Space Empires Wiki

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Tue, 2008-04-29 10:39.

thnx i finished the lava things but i still working on:

1)Me and someone else r making a mod, but, i need to limit the buildings u can build on one of the planet types so that u can only build certain things.
2)I need to limit the chance of anopther type of planet so that it is as rare as ruins are.
3) i need to put the project on to "my projects" onl8ine and then to the modders bit 4 people to download wen its ready.

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Mod Designer

Re: Need little help!

Submitted by Fyron on Tue, 2008-04-29 11:16.

Anubite Lord wrote:
thnx i finished the lava things..
What do you mean by this, exactly? You cannot create new resource types, so everything you've posted thus far will not work in-game.

Quote:
1)Me and someone else r making a mod, but, i need to limit the buildings u can build on one of the planet types so that u can only build certain things.
AFAIK you cannot return the planet type in a facility requirement formula. You can set up complex requirements to prevent building facilities of certain groups on the same planet, though, using the various Count functions (refer to the modding doc for specific function names).

Quote:
2)I need to limit the chance of anopther type of planet so that it is as rare as ruins are.
You can fiddle with SystemTypes.txt for this. If you are adding completely new planet types, you can simply set low percentages in the chance types at the top of the file.

Chance Type 1 Number of Any Planet Compositions  := 3
Chance Type 1 Any Comp 1 Type                    := Rock
Chance Type 1 Any Comp 1 Chance                  := 34
Chance Type 1 Any Comp 2 Type                    := Ice
Chance Type 1 Any Comp 2 Chance                  := 33
Chance Type 1 Any Comp 3 Type                    := Gas Giant
Chance Type 1 Any Comp 3 Chance                  := 33


SpaceEmpires.net | Space Empires Wiki

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Sat, 2008-05-03 06:11.

and finally........

I have created more pics for planets but on the game they do not appear i have looked in all of the games. all the other pics work like the planet surface but the overall image is gone

any ideas........

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Mod Designer

Re: Need little help!

Submitted by Fyron on Sat, 2008-05-03 12:35.

Did you add data file entries to use them? You need an XFIleClass_Stellar.txt entry to define a class using the new planet texture, then a StellarObjectTypes.txt entry to define a mappable object using the XFile class (and reference the planet mini icon from Planets.bmp).

Also, do you plan to submit such graphics to the Multimedia Pack for the benefit of all?


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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Sun, 2008-05-04 03:31.

one planet is done all but the little coloninzable icon, the other i am working on. i need to finish it before everyone has a go, there is also testing.

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Mod Designer

Re: Need little help!

Submitted by Fyron on Sun, 2008-05-04 05:14.

The colonizable icon isn't part of planet graphics..


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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Sun, 2008-05-04 08:49.

thnx for help im just 1 planet short pic wise and i have to make it so they r both colonizable.

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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Sun, 2008-05-04 08:51.

i also have a couple more things to add, just little things that u might notice if u wanna download it, whats this multimedia thing?

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Mod Designer

Re: Need little help!

Submitted by Fyron on Sun, 2008-05-04 12:36.

If you click on the link, it is explained.


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Anubite Lord's picture

Re: Need little help!

Submitted by Anubite Lord on Fri, 2008-05-09 14:21.

ye i did, anyway i have created the planet pics and all work except the colonization, i cannot colonize them. Any ideas....

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Re: Need little help!

Submitted by LordDemon on Mon, 2008-05-12 09:57.

Anubite Lord wrote:
ye i did, anyway i have created the planet pics and all work except the colonization, i cannot colonize them. Any ideas....

Have you created a new colonization module for your special planets?

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Re: Need little help!

Submitted by Anubite Lord on Mon, 2008-05-12 12:12.

yes, i have and the tech script and all the other stuff i can think of.

Good idea though.

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