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Home » news » forums » Space Empires V » Space Empires V General

Knowing too much about most things

Submitted by Teddy Bär on Sat, 2008-04-05 20:11. Space Empires V General

I am hoping there is a way to disable certain information as outlined below.

Knowing the exact value of a planets resources the second I see it from space
Knowing the exact ammo and damage and abilities of the enemy ships when in combat

Would prefer to only know the resources of a planet after I colonise it or explore it somehow. This takes away from the 4x feel.

Sure there is more as I get further into the game.

Cheers,

Teddy Bär

‹ Issues with ships really messing up their formations in combat New ideas for se6...crazy ones only, no upgrades, just crazy ›
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Mod Designer

Re: Knowing too much about most things

Submitted by Fyron on Sat, 2008-04-05 22:39.

Such things are not really modifiable.

You could try adding something to the events script that randomly raises/lowers planet values after colonizing the planet (or start them at 0 and set a value after colonization), but I'm not sure how you would measure the colony's "age."


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Re: Knowing too much about most things

Submitted by Teddy Bär on Sun, 2008-04-06 01:11.

Fyron,
Nice thinking.

I especially like the 'start at 0'

Cheers,

Teddy Bär

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Re: Knowing too much about most things

Submitted by capnq on Sun, 2008-04-06 07:05.

You could just not look at those fields on the display. They aren't that conspicuous.

-----
"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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Mod Designer

Re: Knowing too much about most things

Submitted by Fyron on Sun, 2008-04-06 13:16.

Upon further reflection, actually starting them at 0 would screw up the AI, and require much reworking of it to reanalyze the colony type after a turn or two.. Randomly adjusting the existing values is probably a better, less error-prone approach.


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