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Home » news » forums » Space Empires V » Space Empires V General

1.71 (with BM 1.14a) Fighter launching question

Submitted by Incomitatus on Tue, 2008-04-01 20:34. Space Empires V General

Hello,

I've noticed that the lastest patch has made it impossible to launch fighters more than once in a turn. On the strategic map level this makes sense, but was it really intended that fighters could only be launched from a carrier in one combat per turn?

Using BM 1.14a, in combat, I can only launch fighters once per turn. If I try to fight two battles in one turn, I can only employ fighters in the first battle. This strikes me as highly inaccurate and, well... annoying. It makes carriers, and fighters used for offense, practically useless - or at least highly inefficient.

Was this change (fighters only be launchable by carriers IN COMBAT once per turn) intentional?

‹ Ai + mod question Issues with ships really messing up their formations in combat ›
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Captain Kwok's picture
Mod Designer

Re: 1.71 (with BM 1.14a) Fighter launching question

Submitted by Captain Kwok on Tue, 2008-04-01 21:26.

It's a known issue. I don't think MM intended for combat launches to count, so I think that will be revised for the next patch.


Space Empires Depot | SE:V Balance Mod

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Re: 1.71 (with BM 1.14a) Fighter launching question

Submitted by Incomitatus on Tue, 2008-04-01 22:06.

Thanks. I'm very glad to hear that. Guess I picked the wrong time to start using carriers in my games. Back to fighters for planetary defense only... Smiling

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Re: 1.71 (with BM 1.14a) Fighter launching question

Submitted by dan3260 on Wed, 2008-04-02 12:04.

You could change your strategies so that the AI doesn't auto launch your fighters, and simply launch a handful per combat instead of all of them, until its fixed.

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Re: 1.71 (with BM 1.14a) Fighter launching question

Submitted by Incomitatus on Wed, 2008-04-02 16:51.

dan3260,

Yes, that's what I've decided to do. It still makes carriers significantly less efficient than intended, and doesn't really help for multiplayer games. Nevermind that on defense, one doesn't know how many combats one may be having to engage in...

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Re: 1.71 (with BM 1.14a) Fighter launching question

Submitted by Alpedar on Sun, 2008-04-06 18:08.

now AI-style dumb attack: send one ship and then another is much stronger. First ship get killed by fighters, second see full carrier/planet who cannot defend itself (assuming oponent orienter to fighters).

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