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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

normal start vs quick start in balance mod

Submitted by Bondalf on Tue, 2008-04-01 16:32. SE:V MODs

Hello,

I would like to use terran race (the race i would play) as it is configured in balance mod by using normal start instead of quick start. I have tried to save empire after quick start, and reloading it in the normal start, but it don't let me to do it (it said it has spent more research point that allowed by the current game option).

Is it possible ?

Another question : Are ministers in a normal start are using the AI's Balance mod ?

Thanks a lot

Bondalf

‹ component pictures Unnamed Version 1.10 Available ›
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Captain Kwok's picture
Mod Designer

Re: normal start vs quick start in balance mod

Submitted by Captain Kwok on Tue, 2008-04-01 18:59.

Increase the number of tech points in the game setup, then edit your Terran empire file to have only the starting techs. Then save it. You'll then be able to load it with a low tech point game etc.

A player can pick one of 3 default Balance Mod minister styles (defensive, moderate, aggressive) in their empire setup.


Space Empires Depot | SE:V Balance Mod

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Re: normal start vs quick start in balance mod

Submitted by Bondalf on Wed, 2008-04-02 16:04.

Thanks a lot Captain Kwok. Very nice mod by the way !

Regards.

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Mod Designer

Re: normal start vs quick start in balance mod

Submitted by CP1985 on Wed, 2008-04-02 20:49.

Captain Kwok really quick question, do you know if Aaron will fix this in the future so that you can save and reload empires? The game could automatically adjust the techs depending on what your settings are. Always default to just starting technology. This would allow empires to be reused.

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Captain Kwok's picture
Mod Designer

Re: normal start vs quick start in balance mod

Submitted by Captain Kwok on Wed, 2008-04-02 22:16.

By the same token, players will want their technology choices saved as well. It's probably best to create a couple of empire files, one with 0 technology points spent and another with 50000 etc. It takes a one-time effort of 2-3 minutes to do both.


Space Empires Depot | SE:V Balance Mod

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Re: normal start vs quick start in balance mod

Submitted by Bondalf on Sat, 2008-04-05 13:34.

Just another question :

After loading the race in normal start i have saved from quick start, i have let overal minister style to nothing, and ran the game.

But when i put minister on in the game, AI built things without problem. Is the AI in this case, use script from race (for instance : terran_main_script.csf) ?

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Captain Kwok's picture
Mod Designer

Re: normal start vs quick start in balance mod

Submitted by Captain Kwok on Sat, 2008-04-05 13:55.

I'd suspect it's using the Terran scripts, but I've never tested that scenario.


Space Empires Depot | SE:V Balance Mod

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