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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

DevnullMod 1.71.1 Released! Now with updated AI!

devnullicus's picture
Submitted by devnullicus on Mon, 2008-03-31 11:57. SE:V MODs

I finally got around to digging into the mysteries of the AI scripts and have updated the AI in DevnullMod to use it's tech tree. To give credit where credit is due, I started with the Balance Mod 1.14 AI scripts and simply changed the research and setup scripts to match the tech tree and racial pick costs for this mod - the rest of the AI is all Captain Kwok's.

With the new changes, however, the AI empires in DevnullMod are performing much more up to par. On high bonus settings, the current game I'm playing has the AI empires in some cases greatly outstripping me in research and in all cases at least keeping up, and they are now expanding somewhat better. Some of them have almost half the planets I do, which for an SE 5 AI is pretty good!

I'm going to continue tweaking the AI scripts and will be releasing more versions as I get to significant change points. I'm also looking forward to the BM 1.15 scripts, which Captain Kwok is saying are much improved. When he releases the source for those, I'll be hopefully converting to that version as well, depending on how big his changes are.

In any case, you can, as always, get the current version of DevnullMod at http://www.devnullsoftware.com/se5

Enjoy!

‹ Custom components and AI ship design Upcoming Mod, Now taking requests ›
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DeadZone's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by DeadZone on Mon, 2008-03-31 19:35.

Sounds good, must say, really enjoying this mod

___________________________
Chris Newton dot Net

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Romulus68's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Romulus68 on Tue, 2008-04-08 11:55.

New Play-by-Web game starting with Devnull 1.71.1

Go to www.pbw.cc and join the carnage!

SE5 Files hosted on Filefront (Patches, Mods, Races, etc)

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Shrike's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Shrike on Wed, 2008-04-09 15:51.

Hmm, I was trying it in single player and somewhere around 3.3 years in, the game started getting sluggish until it threw access violation errors and CTD'ed. There were 4 computer players and they never seemed to leave their home system, all of them only having colonized one other planet.

I've also noticed some facilities like resource storage being available to put on ships. Is there a place where you keep track of such feedback?

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See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

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devnullicus's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by devnullicus on Wed, 2008-04-09 19:34.

I check up on the forum messages on a semi-regular basis. You can also email me.

As for the crash - no idea. Ask Aaron Smiling

The AI is still not up to par yet when it comes to colonizing. Work in progress Smiling

Resource Storage Components are part of the mod. They are in addition to the facilities - thus you can make "storage" ships if you like.

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

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Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Dvoongar on Wed, 2008-04-09 22:48.

Is AI fleeting ships?

There was a BalMod thread where players complained about the AIs not fleeting since 1.66 or something. Anyhow, it seemed to be present in my game, so I kind of lost interest for a month or two.

DevnullMod is pencilled in for the next game I start, but I don't want to get burnt, right?

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Captain Kwok's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Captain Kwok on Thu, 2008-04-10 00:00.

There was a bug that affected mods and stock where AIs couldn't fleet in simultaneous games. This was because the empty first creates empty fleets that have ships sent to them. However, before any ships could be sent, the fleet was deleted because it had no ships. It was fixed in the v1.71 patch.


Space Empires Depot | SE:V Balance Mod

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Shrike's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Shrike on Thu, 2008-04-10 03:19.

Ah, ok. Maybe some of the components will just need to be renamed then because it still says "facility" on them I think.

Liked your SEIV mod by the same name and the SEV version has some very interesting concepts.

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See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

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Shrike's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Shrike on Thu, 2008-04-10 08:08.

Had the access violation crash again when trying to continue an older savegame. A couple of turns in I go to the comparison screen to see how far ahead of the AIs I am and boom. I know the vanilla game used to cause such crashes a number of versions ago, but I haven't had any while playing BM (for instance) in a very long time. This bug feels a lot like an old one which did not allow to play beyond a certain point, no matter how often you reload and try again. It's a definite game breaker as it stands, so I hope your PBW game won't suffer the same fate (this might be an AI only thing).

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See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

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devnullicus's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by devnullicus on Thu, 2008-04-10 12:33.

I've been playing several games locally with this version of the mod and so far haven't run into any crashes. Maybe your older savegame was made with a different version of the game or of the mod?

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

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Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Orion Shadow on Thu, 2008-04-10 12:57.

I keep getting the access violation error when i look at the comparison screens. Running v1.71 with BM1.14 and FQM14. reinstalled had the same thing so I deleted the 2 shipsets I was using (Star Trek Fed and Star Trek TMP shipsets) So far no problems yet, gonna try another 100 turns or so. Usually get the crash within 150 turns.

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Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Kilson on Thu, 2008-04-10 13:26.

Shrike , Im getting the Access violation playing stock 1.71 when randomly from the comparison screen, started around turn 200 or So. I think it got reintroduced in the 1.71 build of SEV. Sent a Save game in to Aaron all ready. But you might want to send one in too.

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Shrike's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Shrike on Thu, 2008-04-10 19:19.

Nope, only started this after 1.71 upgrade and never had other DN version installed than your latest one. Posts below may indicate this is not exclusive to your mod, but I am unable to judge such.
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See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

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Shrike's picture
Mod Designer

Re: DevnullMod 1.71.1 Released! Now with updated AI!

Submitted by Shrike on Thu, 2008-04-10 19:26.

Well, if he does look at savegames from mods then sure, but I don't know what e-mail to use. If someone knows, then they can grab the files from http://users.pandora.be/banzaiboy/se5/access_violation.rar.

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See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

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