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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Upcoming Mod, Now taking requests

Submitted by Dunii1 on Sun, 2008-03-30 23:15. SE:V MODs

Ok I am preparing to release the first version of my Enhanced Universe Mod (name subject to and likely to change) my friend is working on more content for this mod and his work will be implemented prior to release as well. What follows is a list of what is currently in this mod, it will have much more once it is released. I'm shooting for a release around the middle of next month.

Mod Version 1.0

Additions
Ablative Armor
Tactical Computer
Temporal Engines
Worldship and all Worldship components
Pirate Government Type
Pirate Society Type
Biotech Racial Trait (grants access to Biological Enhancement Tech Tree)
Biologically Enhanced Crew
Biologically Enhanced Boarding Parties
Force Field Generator
Temporal Shields
Chroniton Torpedo (Temporal Torpedo)

Major Tech Tree Additions (Minor added tech trees not listed)
Biological Enhancement Tech Tree
Hologram Technology Tech Tree
Worldship Technology Tech Tree

Fixes/Balancing
Changed Solar Sail- Increased cost/tonnage, can now have more than one per ship
Changed Storage Depot- Increased cost
Changed Temporal Weapons- Now skip all shields except temporal
Changed all weapons- Now can only be placed on outer hull (some exceptions)

‹ DevnullMod 1.71.1 Released! Now with updated AI! Found planets in system ›
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Re: Upcoming Mod, Now taking requests

Submitted by Jorgas on Sun, 2008-03-30 23:25.

AI?

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Re: Upcoming Mod, Now taking requests

Submitted by Dunii1 on Mon, 2008-03-31 00:40.

The AI is not ready yet, not to worry, it will be before the release.

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Mod Designer

Cant wait.

Submitted by battlespud on Mon, 2008-03-31 15:18.

AS stated, cant wait, sounds sweet and congrats too! you already have more popularity then the Halo MOD im making!! if you ever need any ideas feel free to ask, also you can copy anything you want (within reason) from my mod if its ever done!!!!! (doubtful, over a day and still no response in tech support on my very big problem, oh well.)

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Re: Upcoming Mod, Now taking requests

Submitted by Dunii1 on Tue, 2008-04-08 19:28.

Quick update:
Mod Version 1.0

New Tech Trees
Biological Enhancement Tech Tree
- Biologically Enhanced Crew
- Biologically Enhanced Boarding Parties
Hologram Technology Tech Tree
- Currently empty…
Worldship Technology Tech Tree
- Worldship
- Worldship Components
Mass Driver Weapon Tech Tree
- Railgun
- Spike Driver
- Singularity Driver
- Psyonic Shredder

New Components Not Belonging to New Trees
- Ablative Armor
- Tactical Computer
- Temporal Engines (Temporal Racial Tech)
- Temporal Shields (Temporal Racial Tech)
- Chroniton Torpedo (Temporal Racial Tech)
- Force Field Generator
- Maintenance Bots
- Regenerative Shielding
- Multi-Phasic Shielding
- Transporters
- Warp Drive (Not ready, still testing)
- Trans-Warp Coil (Not ready, still testing)

Misc. Additions
- Pirate Government Type
- Pirate Society Type
- Biotech Racial Trait (grants access to Biological Enhancement Tech Tree)

Fixes/Balancing
- Changed Solar Sail- Increased cost/tonnage, can now have more than one per ship
- Changed Storage Depot- Increased cost
- Changed Temporal Weapons- Now skip all shields except temporal
- Changed all weapons- Now can only be placed on outer hull (some exceptions)
- Changed all components- Prices changed in order to achieve a better resource balance
- Changed Temporal Shipyard- Builds ships faster now
- Changed Cloaking Systems- More effective now

Feel free to request your own ideas and I'll try to get them in, the first version should be available next week and will feature even more than is shown in the list above.

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Re: Upcoming Mod, Now taking requests

Submitted by Blubel on Wed, 2008-04-09 05:52.

Sounds really interesting, especially for PBW games. It is based on stock tech tree, or BM?

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