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Home » news » forums » Space Empires V » Space Empires V General

Can't connect to other LAN computer for multiplay.

Submitted by crazz2323 on Mon, 2006-10-16 15:40. Space Empires V General

I'm trying to do a multiplayer game via LAN and I can't connect to the game created by the host. Every other game I try is fine; it's nothing with my network. I even disabled my firewall just in case it was that. On the host machine I choose multiplayer, simultaneous turns, different machines, Host for connection type, and IPX connection for direct play. On the connecting machine I choose Player for the connection type and put in my player name and click connect to host. I get the message, unable to connect. Why? Is it just buggy and gotta wait for the patch or am I doing something wrong?

‹ SystemNames.txt Thank You ›
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Captain Kwok's picture
Mod Designer

TCP/IP = Iffy

Submitted by Captain Kwok on Mon, 2006-10-16 16:12.

TCP/IP has always been iffy in the Space Empires series... especially with routers and stuff of that sort.

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Space Empires Depot | Space Food Empires!

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Ok, I got it, silly but you

Submitted by crazz2323 on Mon, 2006-10-16 16:41.

Ok, I got it, silly but you have to press wait for players, the game does not automatically wait for players to join. So once in I got very confused. Instead of a straight forward player connects to host (my pc) and I click begin game and start playing it has this process turn button I have to press to start the game even after I press begin game. Now in a normal multiplayer simultaneous multiplayer game like civ 4, both players play their turns then click end turn. Once both players do that a new turn begins. Why does this not happen? Why is only the connecting pc listed and nothing for me? Do I actually have to run the host on a 3rd PC and connect with 2 others (mine and my other)? Do you have to press proceed to next turn every turn on the host PC???? Why is this not automatic? Can someone please explain how the multiplayer works in this game? If me and my friend can't play on each of my 2 connecting pc's at the same time and just do end turns like civ 4 then I think I may return this game. I'm confused.

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IFFY=WTF?

Submitted by RCMP on Mon, 2006-10-16 18:34.

Captain Kwok wrote:
TCP/IP has always been iffy in the Space Empires series... especially with routers and stuff of that sort.

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Space Empires Depot | Space Food Empires!

I hope this is not an offical response from the desingers?
TCP/IP should work at even this most basic form.
This causes me some concern indeed.

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Captain Kwok's picture
Mod Designer

Not an official response

Submitted by Captain Kwok on Mon, 2006-10-16 18:53.

Of course it's not an official response, it was just a general comment. I'm just saying that there are often issues that are hard to diagnose because of all the different users' configurations and firewalls and blocked ports etc, etc. But the mode does work.

-----

The host can be a player, so I'm not sure why you are talking about needing a 3rd computer. The host sets up the game settings and then sets up the savegame name and different machines, tcp/ip stuff etc. Then the host can add empire files of their own (and potentially for AI players) while waiting for other players to connect.

You have to wait because the game doens't know how many players you want to add. Once all the players send their empire files in, the host processes the first turn and the files are sent out. Then each player sends their turn in and the host hits process turn and so on. It waits here because maybe you want to switch someone to the AI or communicate something before you run the turn etc.

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Space Empires Depot | Space Food Empires!

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Starting MP Game

Submitted by cyclone2001 on Mon, 2006-10-16 20:56.

Quote:
Ok, I got it, silly but you have to press wait for players, the game does not automatically wait for players to join. So once in I got very confused. Instead of a straight forward player connects to host (my pc) and I click begin game and start playing it has this process turn button I have to press to start the game even after I press begin game. Now in a normal multiplayer simultaneous multiplayer game like civ 4, both players play their turns then click end turn. Once both players do that a new turn begins. Why does this not happen? Why is only the connecting pc listed and nothing for me? Do I actually have to run the host on a 3rd PC and connect with 2 others (mine and my other)? Do you have to press proceed to next turn every turn on the host PC???? Why is this not automatic? Can someone please explain how the multiplayer works in this game? If me and my friend can't play on each of my 2 connecting pc's at the same time and just do end turns like civ 4 then I think I may return this game. I'm confused.

We setup a simultaneous game this weekend with 3 people and 3 seperate computers... we followed the steps on page 75 of the manual with one addition that wasn't clear.

After the step where the remote players create their empires and those files are sent to the host (the host screen should say something about empire received), the host can then (and only then) create their empire. Once the host's empire is added, the host computer hits the "Process Turn" button to start.

Currently there seems to be some bugs when processing turns, but we were able to get around one of them by ensuring the HOST computer completes their turn first (hit 'end turn' in the game), thus getting to the wait screen. Once all the remote players end their turn (as seen on the host computer by each human player's turn being received) the host computer then hits process turn. The results are automatically sent to the remote players, and the process repeats. Once the bugs are fixed, the process should work well (worked fine in SEIV imo).

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Ok, I need to go through

Submitted by crazz2323 on Mon, 2006-10-16 21:53.

Ok, I need to go through this step by step:

1) I start up multiplayer on one PC and make a save game name.
2) I choose simultaneous turns, different machines, host, and IPX.
3) I choose wait for players.

So far I'm right on the host machine yes?

3) On the other PC, I choose simultaneous turns, different machines, Player, and IPX.
4) I click connect to host which it does.
5) I have to create an empire on the player PC and it gives me no option to choose from a list of premade ones (the ones that came with the game).
6) Once I do that I can click begin on player PC.

Weird that I have no list of available races and I have to create my own huh?

Ok, back to the host PC
7) On host it says, "ready to generate first turn".
Cool I can add my empire (again no list have to make one from scratch) then click process turn.
9) The game generates the map and then I have to choose myself (host) and click play turn.
10) The game screen comes up and I can do my turn (hosts). Meanwhile the player PC is still sitting at the TCP/IP setup screen saying "Waiting for game file from host".
11) I hit end turn on host PC and it brings up the TCP/IP window and I can click play turn or process turn.

- Why is this not automatic? Why do i have to hit process turn and play turn each turn? Is this normal? I thought simultaneous turns would mean both PC's are at their play screens once the game has begun and when both hit end turn the next turn starts automatically. Any file sending or processing turns happens behind the scenes and both PC's stay at their play screens.

- The other problem is the player PC never goes to the play screen it just sits at the TCP/IP
screen waiting for game files from host. I can't play the player pc's turn at all. All buttons are greyed out.

I'm very confused. Please help!

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Baoghal's picture
Mod Designer

crazz2323 : Multiplayer Troubles

Submitted by Baoghal on Mon, 2006-10-16 22:05.

crazz2323 wrote:
- Why is this not automatic? Why do i have to hit process turn and play turn each turn? Is this normal? I thought simultaneous turns would mean both PC's are at their play screens once the game has begun and when both hit end turn the next turn starts automatically. Any file sending or processing turns happens behind the scenes and both PC's stay at their play screens.

- The other problem is the player PC never goes to the play screen it just sits at the TCP/IP
screen waiting for game files from host. I can't play the player pc's turn at all. All buttons are greyed out.

Think of it as having a third player named host whose job is to hit the end turn button.
You might be confusing Host in the player file with the player on the host computer.

Have you tried running two instances of SE:V on the same machine? I haven't tried this, just curious.

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Baoghal's picture
Mod Designer

crazz2323 : Multiplayer Troubles

Submitted by Baoghal on Mon, 2006-10-16 22:10.

Also, I noticed the lack of premade empires. First thing I did was start a Quick Start singleplayer game with each race. On turn one, I hit ESC and then "Save Empire", then saved the file as (whateverRace)_2k ... now you have a 2000 point copy of that race.

Hope I've helped you.

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Your step by step

Submitted by cyclone2001 on Tue, 2006-10-17 00:00.

Your step by step discription is pretty darn close. You can always make an empire before starting a MP game and save it if you wish. Then when its your turn to select your empire you can load it instead of making a new one. Just make sure it has the right number of race points (2k, 3k, 5k) for the game you're joining.

One other bug I neglected to mention in my last post (sorry) was that currently the first turn seems to be bugged so that the remote players don't get an option to play. The way we got around it was that each person used the host computer to take that very first turn (only works if you are in the same location obviously). The other option is that the AI controls the first turn automatically. Downside to that is the remote player would then have to undo most of what was done on the 2nd turn since the AI may or may not have been going down the right path. Nasty bug that will hopefully get fixed soon.

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Could you please clarify

Submitted by Gusset on Tue, 2006-10-17 00:02.

Could you please clarify something? I'm a complete SE newbie, and only have a little time with the demo for experience. I have played MOO2 online quite a bit, but it sounds like a very different animal, so any experience there doesn't help.

Once everyone has completed their turn, the host has to manually start the process turn function?

It sounds like that should be automatically done once all the other players have completed their turn. I suppose the reason it may not is that if a player drops out of the game, the host PC can perform that player's turn (as an AI). But it sounds like it's not really playing it like an online game, but rather as PBEM, without keeping track of whether other PCs are connected and participating. Do I misunderstand?

If I'm a remote player, is there any way for me to know other players' status (if they've completed their turns)? When I play MOO2 online, there is a feature that lets you know, for instance, if you're the last player still working (and everyone is waiting on you). Does SE have a feature like this?

-Gusset

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Info

Submitted by cyclone2001 on Tue, 2006-10-17 00:10.

Quote:
Could you please clarify something? I'm a complete SE newbie, and only have a little time with the demo for experience. I have played MOO2 online quite a bit, but it sounds like a very different animal, so any experience there doesn't help.

Once everyone has completed their turn, the host has to manually start the process turn function?

It sounds like that should be automatically done once all the other players have completed their turn. I suppose the reason it may not is that if a player drops out of the game, the host PC can perform that player's turn (as an AI). But it sounds like it's not really playing it like an online game, but rather as PBEM, without keeping track of whether other PCs are connected and participating. Do I misunderstand?

If I'm a remote player, is there any way for me to know other players' status (if they've completed their turns)? When I play MOO2 online, there is a feature that lets you know, for instance, if you're the last player still working (and everyone is waiting on you). Does SE have a feature like this?

You're correct, the host machine is required to hit the process turn button once all the remote players are finished. It is a little different than MOO, but honestly once you get used to the process, it didn't feel "wrong" at all. It also allows you to fill in with an AI (as you mentioned) if a player drops out. Unfortuantely, there isn't an indication on a player's side if they are the last player or any indication of how many players have ended their turn...definately seems like a good suggestion that would help a bunch!

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Thanks Cyclone. It would

Submitted by Gusset on Tue, 2006-10-17 09:25.

Thanks Cyclone. It would indeed help a bunch, however I think there could be workarounds. Perhaps a 3rd party chat window for the players in the game, that way if a player has to leave they can notify folks. I don't know how well SE5 will work with something like that, given that it likes to run full-screen (I haven't tried alt-tabbing).

Are there significant numbers of online players for SE? If so, do folks play 1 on 1 as well as group games? I am accustomed to online strategy gaming with minimal diplomacy amongst human players, using conquest as the major victory condition (MOO2). How does the community play SE?

There are a few things I'm still exploring, but I'm getting the impression that it might be worth investing the time into learning this game for playing online.

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Ok, thanks. so it is a bug

Submitted by crazz2323 on Tue, 2006-10-17 09:51.

Ok, thanks. so it is a bug and not me. /crosses fingers and hopes this patch fixes the problem.

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Captain Kwok's picture
Mod Designer

General MP Play

Submitted by Captain Kwok on Tue, 2006-10-17 09:59.

With SE:IV. most games were 5-10 players with a turn every couple of days using the pbw system.

http://www.pbw.cc/

Of course, a concentrated session or "turn fest" can be had when multiple players are available at the same time, but in practice it's usually rare.

-----

Space Empires Depot | Space Food Empires!

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ekolis's picture
Mod Designer

It varies...

Submitted by ekolis on Tue, 2006-10-17 11:44.

Gusset wrote:
Are there significant numbers of online players for SE? If so, do folks play 1 on 1 as well as group games? I am accustomed to online strategy gaming with minimal diplomacy amongst human players, using conquest as the major victory condition (MOO2). How does the community play SE?

It varies from player to player, but on PBW (the unofficial server for SE4 games), roleplaying one's empire is quite popular, and games have been known to go on for quite some time without any real conquest... they get boring that way, but sometimes everyone chooses a peaceful empire and there are no warmongers to gang up on Sticking out tongue
On the other hand, some players prefer to conquer everything in sight, sometimes roleplaying all the while by means of insults to other players in the in-game messages Eye-wink
Me, I prefer to change my empire and tactics every game, just so I don't get bored with doing the same thing over and over again. One game I might be a rabid warmonger, the next I might be a bleeding-heart peacenik; you never know! Eye-wink (Though I tend not to succeed very well at the warmongering; I take it too far and never form alliances and attack everything in sight, which usually gets all the other empires united against me until they know I'm too small to be a threat anymore; then I capitulate and form one or two alliances, which the other players accept only out of pity Sticking out tongue)

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

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Sadly, the multiplayer bug

Submitted by crazz2323 on Tue, 2006-10-17 13:14.

Sadly, the multiplayer bug described was not fixed at all. I'm actually surprised something as blatant as this was not addressed in play testing unless i'm a special case. If this is not a little bug that pops up after thousands of people play this is disappointing to say the least. Then the first patch out doesn't fix it ... for shame.

2 show stopping or annoying bugs for multiplayer:

1) If I quit out of a created multiplayer game and want to start a new one I have to quit out of the game completely on both computers and start a new multiplayer game again, otherwise the other pc can't connect to the host anymore.

2) As described below, once a multiplayer game is started and both empires are created the player pc just sits at the TCP/IP screen saying "waiting for files from host" and never gets to a play screen. I tried processing a second turn but still the same issue.

I even tried your suggestion below Cyclone and no luck:

"One other bug I neglected to mention in my last post (sorry) was that currently the first turn seems to be bugged so that the remote players don't get an option to play. The way we got around it was that each person used the host computer to take that very first turn (only works if you are in the same location obviously). The other option is that the AI controls the first turn automatically. Downside to that is the remote player would then have to undo most of what was done on the 2nd turn since the AI may or may not have been going down the right path. Nasty bug that will hopefully get fixed soon"

Anyone else having these issues?

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Bummer

Submitted by cyclone2001 on Tue, 2006-10-17 14:16.

I was definately hoping those would be addressed in this first patch, but with any luck it will still get attention soon.

1) I haven't tried the patch yet, but I definately had the same problem with the release version. I didn't see any patch notes on it, so I'm guessing I'll run into the same problem you did still.

2) Hmm... sorry that didn't work Sad I'll try it again tonight and get better step by step diections on what we did to get it to work and we'll see if we can get it going. The bug with the first turn, however, may still be there which is a problem all in itself.

3) One other MP problem was the inability to continue a saved MP game since the remote players could never reconnect to the host. ( Remote players attempt to connect via the IP address, but continuously get the unable to connect msg back).

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Thanks Cyclone, the whole

Submitted by crazz2323 on Tue, 2006-10-17 14:20.

Thanks Cyclone, the whole reason I got this game was for the multiplayer lol. Now I'm stuck with 2 copies that don't work. If the work around works thats good enough since my two PC's are in the same room. If you can't load a saved MP game and continue then that's no good at all. Sad

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