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Home » projects & downloads » Core Products » Space Empires V
Core Products

Space Empires V 1.71

Core Products
Download: se5patch_v171.exe
Size: 6.94 MB
md5_file hash: 191c03909d60e9d69b4f762f7985ff4c
First released: Tue, 2008-03-25 15:43
Last updated: Wed, 2008-03-26 08:31

This patch will upgrade US versions to v1.71. There are 70+ fixes, changes, and additions in this Patch. Steam users will be upgraded via the Steam client.

Version History for Space Empires V
---------------------------------------------------

Version 1.71:

  1. Fixed - "Sys_Get_Empire_Government_Type" and "Sys_Get_Empire_Society_Type" were returning boolean instead of string.
  2. Fixed - Combat with units could sometimes cause an error.
  3. Fixed - In Simultaneous Games, sight memory of planets would sometimes get cleared.
  4. Fixed - The Research window would show items past their maximum level in expected benefits.
  5. Added - Script function "Sys_Get_Space_Object_Current_Ordnance".
  6. Added - Script function "Sys_Get_Space_Object_Maximum_Ordnance".
  7. Added - Script function "Sys_Set_Space_Object_Name".
  8. Added - Script function "Sys_Is_Planet_Domed".
  9. Added - Script function "Sys_Are_Solar_Systems_Connected".

Version 1.70:

  1. Fixed - Sometimes ships could move through a sector with enemy ships and not start combat.
  2. Fixed - Help text describing a construction queue's emergency build rate.
  3. Changed - Ships in combat with the same target will spread out around the target a bit more.
  4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now
    penetrate both shields and armor.

Version 1.69:

  1. Fixed - When opening a warp point, the error message for insufficient distance was incorrect.
  2. Added - Script function "Sys_Get_Treaty_Elements_Between_Empires".
  3. Added - Script function "Sys_Get_Lightyear_Distance_Between_Systems".
  4. Added - Script function "Sys_Get_Space_Object_Order_Type".
  5. Added - Script function "Sys_Get_Space_Object_Order_System_Location".
  6. Added - Script function "Sys_Get_Space_Object_Order_Sector_Location".
  7. Added - Script function "Sys_Get_Space_Object_Order_Target_Space_Object_ID".
  8. Added - Script function "Sys_Set_Empire_Fleet_Attack_Formation".
  9. Added - Script function "Sys_Set_Empire_Fleet_Defense_Formation".
  10. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Attack_Strategy".
  11. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Defense_Strategy".
  12. Added - Script function "Sys_Get_Empire_Fleet_Taskforce_Ids".
  13. Added - Script function "Sys_Get_Empire_Fleet_Taskforce_Ship_Ids".
  14. Added - Script function "Sys_Get_Space_Object_Cargo_Item_Population_Loyalty".
  15. Added - Script function "Sys_Get_Empire_Government_Type".
  16. Added - Script function "Sys_Get_Empire_Society_Type".
  17. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Attack_Formation".
  18. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Defense_Formation".
  19. Fixed - Shield Imploders were not causing internal damage.
  20. Fixed - Weapons will no longer fire on targets that are not effected by the weapon's damage type's special effect.
  21. Fixed - Map creation would crash with more than 2000 stellar objects types. The maximum number of stellar objects types is now 8000.
  22. Fixed - If ground combat is taking place on a planet, the owner of the planet cannot scrap cargo, jettison cargo, or abandon the planet.
  23. Fixed - Organic armor was not regenerating if all of it on the ship was destroyed.
  24. Fixed - When one ship rams another, they will both take the warhead damage from both ships.
  25. Fixed - All warheads on the ramming ship will be destroyed after a ram.
  26. Fixed - AI would delete empty fleets in simultaneous games.
  27. Fixed - Maximum units per player per sector were not being enforced.
  28. Fixed - "Same As X" planets in SystemTypes.txt were not being named like moons.
  29. Fixed - Units can only be launched once per turn.

Version 1.68:

  1. Fixed - Ability "Planet Maximum Population" now combines with a sum instead of a max.
  2. Changed - Script function "Sys_Change_Planet_Conditions" now takes a real instead of a long.
  3. Changed - Script function "Sys_Change_Planet_Value" now takes an additional parameter of the resource type.
  4. Fixed - Intelligence action and Event action damaging planet conditions were damaging them too much.
  5. Fixed - Improved text for script parser "Incorrect Parameter Type" message.
  6. Fixed - Improved text for script parser "Incompatible Types" message.
  7. Fixed - Crash with large numbers of stellar object types.
  8. Fixed - Sometimes drones would fly beneath their target to ram.
  9. Fixed - Sometimes allies would fire weapons on each other during combat.
  10. Fixed - Weapons which are negated by shields or armor will not fire on a target which has shields or armor.
  11. Changed - Increased the damage done by black holes.
  12. Fixed - AI would sometimes send warnings for actions a player didn't take.
  13. Fixed - Intelligence actions would continue to occur even after spending was set to zero.
  14. Fixed - The first stellar object should always be in the center of the combat map.
  15. Fixed - Unit groups in combat would not give their full supplies and ordnance to individual units.
  16. Fixed - Ramming target selection was not taking into account targeted damage.

Version 1.67:

  1. Fixed - Rare game hang during end of turn processing.
  2. Fixed - Log window would crash on some occasions.
  3. Added - Additional requirement text for the ring world and sphere world generators.
  4. Fixed - Ships would uncloak when a game was loaded.
  5. Fixed - "No Tactical Combat" option was not working correctly.
  6. Fixed - You can no longer jettison enemy troops on a planet you own.
  7. Fixed - Join Fleet order now displays with the actual fleet name.
  8. Fixed - Enemy ship designs would still sometimes show after a sector view.
  9. Fixed - Allegiance Subverter was working against ships with Master Computers.
  10. Fixed - Ships no longer drop their cargo when being retrofitted.
  11. Changed - When repairs on a ship are complete, its crew is restored to maximum.
  12. Fixed - Occasional error in ground combat with large numbers of units.
  13. Fixed - "Psychic Ship Training Facility" typo.
  14. Fixed - "Psychic Fleet Training Facility" typo.
  15. Fixed - Sometimes units could start outside of the retreat circle in space combat.
  16. Fixed - The end of turn confirmation dialog was including ships in fleets for its listing of ships without orders.
  17. Added - The end of turn confirmation dialog now lists fleets with movement remaining but no orders.
  18. Fixed - Sometimes mine damage would report hitting the wrong player.

AttachmentSize
se5patch_v171.txt6.48 KB

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