Alpha Testing and Assistance |
My veryyyy basic halo mod is in need of assistance! While its probably 10% finished i cant mod it any further, for after i tried to incorporate unnameds ai mod to help with the ai, the mod is useless. Even after i removed it and put the stock back in the aii no longer moves or builds or researchs whereas it used to build hundreds of ships within 15 years. i believe i got the random ai to build around,, *thinks* *checks logs* 400 ships at its peak though i killed around 100 with my carrier spamming. Anyone who can help wiuth an improved ai please do. i will be working on the mod as i recieve any reports.
What i needd is:
>A shipset for unsc and covies
>AI
>New component suggestions
>Maps, (i have one cant figure o;ut how to use it though)
This mod is a work in progress and this is the very leastttttttttttttttttt it could ever be. Future releases will hold:
Functional AI
ship sets
Total Overhauls of all components
Removal of shields as a generic area and only be racial
pre-packaged empires
Scenarios
Hopefully an FTL system if i get approval from Ispocyso when its finsihed and ai-able
Re: Alpha Testing and Assistance
What exactly was it you wanted a hand with? I may be able to help. I have just been playing around with the AI on my new mod, giving them new rules and new components to build, so may be able to point you in the right direction.
Dan.
Re: Alpha Testing and Assistance
this is one of the files that tells the AI what to research: Script_AI_GlobalResearch.txt
This one deals with designs : Script_AI_GlobalSettings.txt
And Racename_Main_Script.txt can be changed per race for different technologies.
The rest is a bit beyond me at the moment 
These files are all in the SE5empirescripts folder in the Script Parser utility.
More info about all the AI files can be found on the Wiki.
http://wiki.spaceempires.net/index.php/Space_Empires_V
Re: Alpha Testing and Assistance
I do the same thing which is probably a bad idea.
Re: Alpha Testing and Assistance
It is, in fact, just about the worst thing you could possibly do with modding. SE5 has excellent support for mod directories, and it is rather ridiculous to make completely separate copies of the game for each mod...
Re: Alpha Testing and Assistance
What parts did you change to try and make them more aggressive?
If you have told them to build more ships ect, then you should probably tell them to research mineral extraction a lot earlier too, otherwise they will just be shit, build too many little ships which will use all up their mineral production.
Last night I set up the AI in my game to do just this, also I told them to drastically increase the chance that they will build research colonies so that perhaps they can compete with me on research. I tried giving them more explo4rer ships, hoping that this might make them in turn build more colony ships for tghe extra planets they will find.
However, I have yet to test this, so it mi9ght even make them worse 
Havent used the mod maker, so wouldnt know how to help you, but personally I would just make the mod by hand. That way you know exactly what you have or havent done, which will help you later with bugs... 
Re: Alpha Testing and Assistance
I can mod, but I dont play Halo.
Just describe a couple of things to me and I send you the code 




Re: Alpha Testing and Assistance
Mod is here{
http://files.filefront.com/Halo+Mod+Alpha+AI+testingzip/;9874160;/fileinfo.html
i would hope for regular reports on functionality and suggestions to
or in a pm