What good are ministers? |
I never use ministers but I was wondering if they really were useful in some instances and if so what that may be? Also, if the replies here are largely negative would it be a good idea to just drop them from SE6? I could see dropping them as a way to speed up turn processing for example. 

Re: What good are ministers?
is there instructions for how to work them in stock? I havn't played with them much. but some don't seem to do anything
Re: What good are ministers?
Yeah, I have wanted such a list for a long time
Thanks Captain.
Now that explains why my planets always recovered the single sensor sats again, and never launched them
Now how can I design my own planet types and make them usable
Remember : Pillage! then burn.
- Cpt. Kaff Tagon
Re: What good are ministers?
In BM, the pop minister does a good job of distributing excess population.
The rest I wouldn't touch with a CSM.




Re: What good are ministers?
Ministers are just components of the AI that handle various tasks.
Here's a basic list of what they do in the Balance Mod:
http://www.captainkwok.net/balancemodministers.php
They have nothing to do with turn times.
Space Empires Depot | SE:V Balance Mod