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Home » news » forums » Space Empires V » Space Empires V General

Modding Question

Submitted by RedArgo on Fri, 2008-03-14 07:17. Space Empires V General

Hello,

I am hoping to create a simple mod for myself removing fighters and carriers and maybe a few other techs I don't want in my game. My question is, since I only play the AI, will this mess up the AI ruining the game? I didn't want to get to indepth in my modding, just something quick to improve my enjoyment of the game.

Thanks,
RedArgo

‹ Big request just submitted Does "Analyze" work? ›
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Mod Designer

Re: Modding Question

Submitted by unnamed on Fri, 2008-03-14 07:39.

Hey RedArgo,

Possibly, but not necessarily. If you simply remove the fighter tech, the AI should never research it, and hence never build it. Everything else should continue on as normal. Depending on the other things you want to remove may or may not cause problems. Not 100% sure, so if someone could confirm, it would be appreciated.

-Unnamed

Unnamed Mod

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Re: Modding Question

Submitted by RedArgo on Fri, 2008-03-14 09:02.

I wasn't sure if the AI might be programmed to get fighters and if they weren't available it just wouldn't do anything. I don't want to handicap the AI anymore than it already is Smiling.

Thanks for the reply.

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Mod Designer

Re: Modding Question

Submitted by Fyron on Fri, 2008-03-14 10:49.

If there is no fighter tech, the AI script function that looks for it will return 0, and the AI will move on down the if/else structure to the next area.


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Re: Modding Question

Submitted by Vince278 on Fri, 2008-03-14 19:22.

Best to take it out of the AI, particularly the parts dealing in percentages, so the areas they are in add up to 100 again. Smiling

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Mod Designer

Re: Modding Question

Submitted by Fyron on Fri, 2008-03-14 20:26.

No need for that... The AI just moves to the next tech area in its research list and adds as much spending as it can. Techs that are unavailable for research are simply skipped, and everything proceeds normally.


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