Opinions?: Enhanced Stealth Features |
The discussion on mine armor and detection made me think of something completely random: levels of stealth.
To me it seems a little silly that you can put a piece of stealth armor on a quiet little 2 engine tugboat or on a fifty gun warship that is just oozing with emissions and obtain the same level of stealth. So two questions:
1) Do you think it would be possible to mod in levels of stealth on a variety of components? Ex: engines would reduce a ship's stealth level by a certain amount per engine while something like ecm might increase the stealth level slightly. That would also allow for different varieties of components - components with better stealth levels but larger size/cost or lower performance.
2)Opinions/suggestions regarding balance or additions to such a mod?

Re: Opinions?: Enhanced Stealth Features
You could make the different stealth components have ship size limits...
SEV, more than a feeling.
Re: Opinions?: Enhanced Stealth Features
You might have to add a measurement of stealth. Then various ship components would add or subtract from that value.
Big ships would start with a larger default value.
Higher power engines would add, more efficient (higher levels) would reduce the amount.
High energy systems (weapons) would add.
Systems designed to increase stealth would decrease.
You would also have to redesign, or at least consider the current sensor and scanner techs in the redesign.
Re: Opinions?: Enhanced Stealth Features
Sounds like a fun idea, but I haven't a clue whether it can be done or not.
A mod in which this was a major feature could be interesting if cloaking tech became available early.
Wouldn't this be related to the subject?
http://www.spaceempires5.com/en-US/node/5366
Crap! Now my imagination's fired up. There are lots of possibilities. Surely some of them would really be fun.




Re: Opinions?: Enhanced Stealth Features
The "Cloak Level" ability doesn't stack. Only the best value is used.
Space Empires Depot | SE:V Balance Mod