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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Can you you have preset ship designs in a mad?

Romulus68's picture
Submitted by Romulus68 on Tue, 2008-03-11 19:16. SE:V MODs

I'm thinking of a mod where there is no technology tree at all. The facilities, ships, satellites, etc are all predetermined.

Is it possible to have the ships all designed then you build the one you want from a list?

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crimson's picture
Mod Designer

Re: Can you you have preset ship designs in a mad?

Submitted by crimson on Tue, 2008-03-11 21:33.

I think so. You would just setup a the comp with all the things you want on the ship and set the comp's size to the ship's size. You could use dynamic values so item ,like armor and shield, increase when you researched them. The only problem I see is that you would be limited to one weapon.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao
highlighter/User define lang for NOTEPAD++ for SEV

Crimson

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Romulus68's picture
Mod Designer

Re: Can you you have preset ship designs in a mad?

Submitted by Romulus68 on Tue, 2008-03-11 22:22.

crimson wrote:
I think so. You would just setup a the comp with all the things you want on the ship and set the comp's size to the ship's size. You could use dynamic values so item ,like armor and shield, increase when you researched them. The only problem I see is that you would be limited to one weapon.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao
highlighter/User define lang for NOTEPAD++ for SEV

Crimson

My goal is to have no research available. I want to make a mod based on Warhammer's Battlefleet Gothic. All the ships would be there from game start, all the facilities set, etc. The ships would be already designed based on BFG and you choose what one you would like to build.

SE5 Files hosted on Filefront (Patches, Mods, Races, etc)

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Re: Can you you have preset ship designs in a mad?

Submitted by Kianykin on Wed, 2008-03-12 00:18.

I know you can mod requirements in for component placement. You can use that to restrict and require certain components to be used together and not with others. Battle fleet Gothic should be do able. As far as making sure all tech is available just make one tech area, and give it max level of 1 and make all players start at max level in that tech.

You probably want to have unique tech for each race though since this is Battle fleet Gothic, I'd probably set up racial traits for each race that give them access to their tech area only. Space Marine Tech lvl 1, Ork's Tech lvl 1, etc. Just have to prevent tech trading from occurring.

As long as you set that racial tech to start at lvl 1 and the tech max lvl is 1, all tech in that area should be unlocked for the player with that trait.

Not sure how to start with predesigned ships though. Through component placement requirements though you should be able to restrict how players could setup their ship by forcing them to follow battle fleet Gothic rules

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Re: Can you you have preset ship designs in a mad?

Submitted by Juju on Wed, 2008-03-12 04:53.

Sounds reasonable Smiling

I think the ship list would get too long this way too.

What you could do is to predefine the ships ingame and save them with the empires ( i don't know how far this will work with ai empires )
and if it is battle fleet gothic or WH40k overall .. i don't want the unit customisation taken from me Smiling

and you need lots of ruins Smiling

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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ekolis's picture
Mod Designer

Re: Can you you have preset ship designs in a mad?

Submitted by ekolis on Wed, 2008-03-12 09:01.

I believe there are script functions which can create designs (that's how the AI creates designs, right?) so you should be able to create an event script which runs on the first turn and creates your designs for you...

The issue is, I don't know if scripts run before or after the turn, so you might have to wait a turn before your designs appear Sticking out tongue And there's no way to prevent the user from creating his or her own designs short of deleting them and removing them from queues every turn Sticking out tongue

Hmm, this might be useful (in a limited form) for the "SE5 Lite" mod... that mod is supposed to simplify the game, so maybe starting with a few basic designs like a colony ship and scout would be useful...

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Romulus68's picture
Mod Designer

Re: Can you you have preset ship designs in a mad?

Submitted by Romulus68 on Wed, 2008-03-12 09:22.

Thinking about how to restrict placement in order to create set ship designs I came up with a few ideas.

1. Right now components are separated/organized by type. Shields, armor, etc. I was thinking of making the organization be by ship name. Imperial Emperor Battleship with all its required weapons right together or something to that effect. That would make a long but organized list.
2. A lot of the weapons are interchangable, so the long list is not required. I think you can set the number of required components on each ship type. Idea!!

Instead of worrying about restricting the components. I can make the standard weapons components THEN make a individual hull type for each ship class, then set requirements to each hull/ship type similar to how you must have life support, but make it weapons, armor, engines, etc. This way we have a short component list and each hull can only have its requirements added to it.

3. Good idea to make the races set to avoid tech trading, but if the hull requirements word it will not matter if you trade components as they won't work on other ships. Hummmmm......trading hulls would let you work around it. So, definietly need seperate racial traits.

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Romulus68's picture
Mod Designer

Re: Can you you have preset ship designs in a mad?

Submitted by Romulus68 on Wed, 2008-03-12 09:23.

Next issue: I'm by no means whatsoever a modeler/artist of any way shape or form. Do we have any Warhammer buffs who could make the models?

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