Scrapping troops in a non-simultaneous hotseat game |
Submitted by Roxton on Mon, 2008-03-10 07:07.
Bug Reports
In a non-simultaneous hotseat game, if a player drops troops on the planet of a player later in the turn-order, the defender can jettison the troops. Less critically, but also important, the defender also has the opportunity to scrap all facilities and jettison the population.
I guess we just shouldn't play non-simultaneous games, but our group likes the reactive simplicity of it.

Re: Scrapping troops in a non-simultaneous hotseat game
Submitted by Captain Kwok on Tue, 2008-03-11 08:19.
I think scrapping of facilities would be considered a legitimate recourse.
Re: Scrapping troops in a non-simultaneous hotseat game
Submitted by Juju on Tue, 2008-03-11 08:23.
But why should the defender noz scrap his facils and kill of the people .. thats the scorched earth strategie .. which is quite old.
And most of the time you are quite lucky if the planetary combat makes it to round two.
Remember : Pillage! then burn.
- Cpt. Kaff Tagon




Re: Scrapping troops in a non-simultaneous hotseat game
The bug affects both sequential and simultaneous (only if enemy troops survive the first round of ground combat) game modes. It should be addressed by the next patch.
Space Empires Depot | SE:V Balance Mod