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Home » news » forums » Support & Feedback » Bug Reports

Scrapping troops in a non-simultaneous hotseat game

Submitted by Roxton on Mon, 2008-03-10 07:07. Bug Reports

In a non-simultaneous hotseat game, if a player drops troops on the planet of a player later in the turn-order, the defender can jettison the troops. Less critically, but also important, the defender also has the opportunity to scrap all facilities and jettison the population.

I guess we just shouldn't play non-simultaneous games, but our group likes the reactive simplicity of it.

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Captain Kwok's picture
Mod Designer

Re: Scrapping troops in a non-simultaneous hotseat game

Submitted by Captain Kwok on Mon, 2008-03-10 08:03.

The bug affects both sequential and simultaneous (only if enemy troops survive the first round of ground combat) game modes. It should be addressed by the next patch.


Space Empires Depot | SE:V Balance Mod

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Re: Scrapping troops in a non-simultaneous hotseat game

Submitted by Roxton on Tue, 2008-03-11 07:34.

Thanks, Kwok, although, looking at the release notes, it seems that only the troop-jettisoning part of the problem was fixed.

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Captain Kwok's picture
Mod Designer

Re: Scrapping troops in a non-simultaneous hotseat game

Submitted by Captain Kwok on Tue, 2008-03-11 08:19.

I think scrapping of facilities would be considered a legitimate recourse.


Space Empires Depot | SE:V Balance Mod

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Re: Scrapping troops in a non-simultaneous hotseat game

Submitted by Juju on Tue, 2008-03-11 08:23.

But why should the defender noz scrap his facils and kill of the people .. thats the scorched earth strategie .. which is quite old.

And most of the time you are quite lucky if the planetary combat makes it to round two.

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: Scrapping troops in a non-simultaneous hotseat game

Submitted by Roxton on Tue, 2008-03-11 09:16.

It's only an issue in non-simultaneous mode. Scrapping is possible before the first combat round, but only if you're later in the turn order than your attacker.

Player 2 can scrap facilities if Player 1 invades, but Player 1 cannot scrap facilities if Player 2 invades. Also, Player 2 can assimilate Player 1's population (atmosphere bonus), but not vice-versa.

Or does that seem OK-ish? I'm curious, because it's an issue in my current game.

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