I can't help myself ( just needed an ear for a rant, no offense to anyone ) |
Goddamn ..
( be warned, thread could contain coarse language and be offensive )
I thought I had enough with all the Space Empires bashing I read since I first logged in here.
I always played a nice game of Sim Empire, my goals are simple, run an empire build big ships and sphere worlds .. bash an A.I. or two on the way.
I don't play to win, I don't play to optimize, for me Space Empires is a Zen like feeling.
I don't care for the long turn rates .. It's great, I read while I wait, watch my favorite TV Shows or I learn.
Turn based is great to stand up in between to care for my daughter, follow the crazy ideas of my wife or do something completely different.
Everytime I read a good scifi book or watch a movie or show the urge to build a space empire overcomes me, try a new mod, do something different.
I like this game for the simple pasttime it is.
But sometimes I get annoyed.
Soon I am a Bachelor of Computer Science, maybe I want to be a Master.
I know some people who work in the Gaming Industry and did a few things myself.
I know about Software Development in general and golden Design rules.
Now I have played a view games of space empires most of them I broke up before any real battle happened ( I raped the AI by treatys and was superior in all ways .. so any fight would have been boring )
but now I played a nice game of balance mod ( also see thread "Using Fleets and Strategies" ) and I cant hold myself ..
THE GODDAMN INTERFACE SUCKS .. Big Time .. like a pornstar .. like like .. the gravity well of a neutron star and a black hole combined .. with all the suckiness of aol, ie, telemarketers, talk shows and politicians included
What did Malfador think by designing this ? .. The lead Designer, the betatesters .. everybody involved .. did they smoke crack laced with EAs latest game quality manifests and bullcrap ?
Did they play any Real Time Strategy game before ? Or any other game ?
A Game stands and falls with it interface .. how many of you played rogue-likes ?
or dwarf fortress ? the greatest dungeon crawls, the greates sim game ever ..
the graphik sucks, the interface sucks .. but there are great communities for both ( i really don't know why ) without graphics I can live .. I still play diablo II, starcraft and a lot of gameboy and super nintendo emulators .. oldschool graphics but the controls are great,
simple, easy to use ..
The Controls for the empire are quite usefull, I found many options I like, even if I have to click more than alot to really make use of them.
The Combat Controls are just not bearable .. and the sector view is nice, but lacks everything usefull, except placing units.
Most ships look the same, due to the use of the same hulltypes, or similiar enough, or to small do really seperate them. Thats would be no problem, if there where other ways to keep them apart.
But what really ticks me off is the lack of information, the lack of usefull commands, the lack of anything that resembles control.
Scrap the whole Real-Time battle interface and redesign it with care and some good rts-games in mind ..
I want to know how much fighters are left on my carriers ( surprisingly they are not listed as cargo in fight, but launch anyways every odd seconds )
I want to tell my carriers where my fighters should meet and build formations on their own,
I want to shout STOP .. ALL UNITS STAND STILL FOR GODS SAKE .. DON'T ADVANCE LIKE SOMETHING THATS ABOUT TO HIT THE FAN.
I would like pre battle placement
Steal from X-Com and Warcraft, from Homeworld and anything else.
New Ideas are so scarce in the gaming industrie so stop trying to reinvent the wheel and steal .. there is enough good stuff around thats just to good to pass ..
For gods sake .. hire somebody if you must who can slim down the interface without losing the depth .. at the moment its like a car with the controls of a plane.
Less buttons, less clicks, more control, and even the micromanagement addicts will notice the turns will go by faster with more accomplished ..
again .. no offense meant on anyone, just my pile of 2 cents
i had to get it off me.
ps. I want ingame formation editors .. at best with the actual fleet ( like the sector view .. )
Ship Tags like in Supreme Commander to present the different design types
again a big read button that cancels all fleet orders without breaking formation.
retreat in realistic form .. means scatter and reform at point X.
fighter wings .. the option to guard ships ( fighters and pds stay with bigger ships )
rally points in combat,
my only wish for SE:VI .. hands of the gameplay, the engine and all that.
No new features, components, supply system or what not ..
Just a working easy interface.
And I know what I wish for ..
Even an apprentice can perform a nearly impossible task.
The gift of the master is to make it look easy.
Re: I can't help myself ( just needed an ear for a rant, no off
LoL
I know the feelin sometime...as far as what on earth does this do feeling I had that for a LONG time...for some reason the information about a component is not on the component but its under the big Q mark icon...is it me or is that really stupid?
The only thing there in the "Q" area should be what is this type of attack mean, like in refrence to shield implosion where its not obvious, like 4x damage to shields means...4x damage to shields...The biggest offender is the cultural advancments you can research...in the research window its like ok so you do what...why dont you tell me what it does instead of having the information someplace els and make me find it
Re: I can't help myself ( just needed an ear for a rant, no off
I agree with everything I've read so far...
Re: I can't help myself ( just needed an ear for a rant, no off
Re: I can't help myself ( just needed an ear for a rant, no off
In tactical combat you can stop all your ships: disable automove for all pieces. However in strategic combat we need some new orders options like "stay close to" ... (warp point, bases, planet).
Re: I can't help myself ( just needed an ear for a rant, no off
Disable Automove ? Can I do that in the Empire-Strats setting too ?
It would be a pain to do it everytime.
Is there a group highlight to ? Or Taskforce as in SE:IV ?
Remember : Pillage! then burn.
- Cpt. Kaff Tagon
Unfortunately you must disable automove (under piece options) for each tactical combat again!
That's why I proposed the new strategy orders "stay close to...".
Re: I can't help myself ( just needed an ear for a rant, no off
First, my disclaimer: I only play simultaneous turn games, which means I also only play strategic combat.
"Stay close to" can be accomplished to a degree. Staying close to a ship is easily done using a task force with a strategy that does not break formation. For instance, if I have a dreadnaught that needs a few escorts, I set it up with a barricade formation with the DN as task force leader and 3-5 PD DDs as other core ships. Not perfect, and ship spacing is farther than I'd like with the default TF layout, but adequate. The disadvantage comes when you have a lot of large ships that need escorting, as lots of task forces result, with the accompanying management chaos.
For extra protection of a starbase or planet, though, it's not quite doable. The best I've come up with is an automatic retreat strategy set to "stay close to planet/base". They stay close to the planet, but on the OPPOSITE side of it from any attacking enemies, so they're usually out of range to provide a decent amount of supporting fire.
Re: I can't help myself ( just needed an ear for a rant, no off
That's good to hear. I used to think that the end product was an indicator of the ability (or lack thereof) of the playtesters. You guys must have gotten awfully frustrated. 
I tried volunteering back then but now perhaps touting my throughness and experience was the last thing I should've done. 
Re: I can't help myself ( just needed an ear for a rant, no off
Yeah, I have been very frustrated with computer games at times and always say to myself man wouldnt it be cool if they did ____ or they seriously could have made this part cooler...well the problems always, and I do mean always leads to the man with the money...I mean Im sure if they had an almost unlimited budget AND people would be willing to shell out like 100+ bucks for the best space game ever made people would be happy...and the multiplayer system would work (one of the big things that piss me off, cant do a lan with out manually transferring files)
But as it is, this game didnt cost 50 or 60 bucks like what you spend for the latest block buster game so I guess you get what you pay for...but I mean like my complaint would be really easy to fix...and really, you should NEVER have a "Q" mark button, it means you screwed you making things hard to understand, all you have to do is merge the two...at its stage now its a little harder cause you would repeat yourself, but you know what I mean.

Re: I can't help myself ( just needed an ear for a rant, no off
First off: The gravity well of a supermassive black hole is less than aol and ie as to suckiness. But otherwise that was a pretty good line.
In the fleet view where you can add ships to the fleet, the task forces leaders are well marked. IIRC, they are not so clearly defined in the other fleet views but you should be able to spot them. (at work and can't play.)
Unole
Directive 721: Cover your own a$$ first. Solo




Re: I can't help myself ( just needed an ear for a rant, no off
Wow .. this thing got longer than I thought
Remember : Pillage first! then burn.
- Cpt. Kaff Tagon