ASTOCKGAME |

Status: Game open to new players
Game description
This will be a stock game. Looking to have around 10 players. probably less. maybe more
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: all
Starting Tech: None
Racial points: 3000
Quadrant type: Mid-life
Quadrant size: Large
Event frequency: Medium
Event severity: Catastrophic
Technology cost: High
Victory conditions: Sole Survivor, Peace Throughout The Quadrant
Maximum units: 10000
Maximum ships: 5000
Computer players: Low
Computer difficulty: High
Computer player bonus: Medium
Neutral empires: Yes
Other game settings: Warp Points Anywhere In System.
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Just curious: Settings like this would bring my PC to a crawl before too long. Is this less of a problem in PBW? 

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Yup, since turn processing is done on the PBW server.

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It may be a tad hard to find a crowd for stock.
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I guess I earned a big "duhh" for my question. The server could take all day crunching the numbers and it would make no difference to anyone. I can see we'd have the opportunity to play games that would choke a good PC in short order. 
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I'm a PBW noob and I'm just now reading the PBW FAQ to learn about the process. Also, I'm curious: Why are people not signing up? Are the players saturated now or is there a flaw to this setup that I'm not aware of being new? 
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I'd be glad to join too... it'd be my first PBW game though.
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Well if newbs are welcome, count me in.
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Any idea why they wouldn't send me a password via e-mail? I've been trying to create an account since yesterday.

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I guess I earned a big "duhh" for my question. The server could take all day crunching the numbers and it would make no difference to anyone. I can see we'd have the opportunity to play games that would choke a good PC in short order.
Last time I heard the PBW server had a 20 min limit on turns...which meant that any turn that took longer than that would fail and had to be processed by the host...this limit may have been extended or changed, as I encountered this problem several months ago.
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Re: ASTOCKGAME
With 10 players plus neutrals, 5000 ships, and 10000 units it may not take long to reach 20 minutes. I play my games with a few hundred ships and units per player and it is a while before things bog down. 

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Don't forget that this server may be processing multiple turns from multiple games at the same time, unless it uses some kind of queueing. I have no clue what the specs of the server are, but kudos to whomever is providing it and keeping it alive. It's not just the hardware but also mailing megabytes per e-mail around, multiplied by number of games and players per game.

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I would advise you to play just as you have set it up, but to keep in mind that you may have to process some turns yourself and upload the files(I can help you do this if you don't know how)...but that should not be until mid/late game...you may even be lucky and not encounter this problem. I simply wanted you to be aware of the 20 min processing limit.
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Re: ASTOCKGAME
Naah. Lets go with what you have and see how it goes out of curiousity. 
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Three more slots open if anyone is interested! 
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Well, I would be interested, but really would prefer if you were to put 5000 racial points instead of 3000. Not a big deal, but would be nice. Never played through a central PBW, so it would be interesting to try it.
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Still interested? 
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I've never done it before either. The settings really aren't that much of an issue with me since I see this as a learning experience so it shouldn't hurt for either of us to give it a shot. If you'd like to discuss settings contact Cerberus as he is the GM. 
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I suppose he will read my post soon anyway. I usually play stock with the upgraded AI mod. Would recomend it here too, if there weren't only neutral AI empires in the game, so it doesn't matter much. At the begining the upgraded AI can make minced meat out of you with their intelligence attacks. You wouldn't expect it to have a rise from 2 k to 40 k in one turn. But with the upgraded AI it happens. Besides the upgraded AI actually attacks planets, deploys fighters, satellites, mines and drones. It's actually a challenge however small it may be, when compared to stock AI wich is non existant. I don't know, how will I know if this game actually takes off or not? I mean will I be contacted by e-mail or should I be checking this thread regulary?
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Apply to join on www.pbw.cc and you'll get email updates. We have 7 out of 10 slots filled and should be starting soon if there are no other takers. 
What upgraded AI are you using? Balance Mod? Unnamed Mod? Both are good. 
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I'd rather we skip the improved AI in this game. I'd like to see how smart real people are. 
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Ok, I'm Augur and have registered to the game. But how do I upload my shipset and empire file?
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As the Earth Alliance to the shadows I too expect to meet you : ) : )
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BTW, this is PBM, so I hope it won't be simultaneous style? I mean I will be able to see my ships moving?
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Earth Alliance? Sounds like we'll have fun. We could fool everyone and ally but there's also a chance we'll never meet. 
After your application has been accepted you can generate your empire file and upload it. Be careful with your settings, its easy to mess up.
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I like to see my ships actually fly or go somewhere. Besides on the strategic level it's a big problem. Everything must happen at least with 1 turn of delay. And if you want to take just some fighters from that planet, and leave some, you got a problem there.
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I believe this is simultaneous. I haven't played that yet so I can't say what to expect.
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I tried it with a friend. It was really bothering. Of course you may get used to it, but...
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And as I said we tried playing a TCP/IP simultaneous game, but stopped because of this. So it would be great if Cerberus could clear this out. We are already at turn 90 with PBM and happy about it : ). I could just give it a try to simultaneous anyway, but wouldn't like to dissapoint the team by dropping out if I really hate it.
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Ok, I have been approved, but how the hell do I upload my empire file? And if my shipset is not included in stock, how do I add it to the game? Third question, cerberus, you haven't answered my question if this is going to be a simultaneous style game or not.
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Oh, I found it. Sorry, my bad. Anyway, the two last questions are still valid.
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From what I understand, all PBW is simultaneous movement.
I'm trying a simul game on my PC and I find it to be a pain so far. For example, in a regular game I can load pop on a transport and move in the same turn. In a simul game I have to load one turn then move the next. Units also cannot be launched from a planet in the same turn. A question I now have is how would I attack a particular fleet in a crowded sector taking into consideration that all of the other fleets are moving as I am moving?

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When you attack in simultaneous, you are given the option of "attack seek" which means your ships will track their target.
In most cases you can stack your orders in simultaneous. For example, you can tell a ship to pick up population at Planet X and then move to Planet Y and drop off the population etc.
It takes some experience to learn the ropes, but it's not as bad as it seems at first.
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If it's simultaneous, well... I suppose I will have to withraw. I could try it, but I didn't like it the last time, so I suppose it will be the same now. And quitting after the game begins wouldn't be nice. I suppose you could get used to it, but besides the strategic and tactical disadvantages it takes away from the "feel". It morphes the game from a computer strategy game, to a kind of a board game. You cannot explore properly, react in time and so on, the orders take longer to take place. For example if in a normal PBM game you could have your first colony by turn 2 (design and build the colony ship) then colonize a nearby planet next turn, in simultaneous it's possible only by turn 3 in the best case scenario.
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i just joined looke forward to meting in space.
Krec
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Welcome to those who have just applied to join! That makes 9 out of 10 now. Just need one more! 
The GM took a one week break so you may not see a reply to your joining until around April 1. Get your empires ready. 
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I've got a new question: Now that the latest update is out should we update to 1.71 or stay at 1.66? Or does it even matter? 
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Looks like we're voting on the question in the PBW game forum now. 
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I vote for updating to 1.71. One thing that I did read implied that we can actually update the game as we go along. Everyone would have to upgrade at the same time ... perhaps a strategy for future updates?
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Lets get started. We seem to have room for another if they hurry. 

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As an advice: You should probably set the AI's the battle versus the humans and disallow them to make treaties.
AI's are easy to exploit and drain for their tech. Best let them fight for their worth and keep the diplomacy between players.
That's just my 10 cents 
Good hunting guys!
~Myrath
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Looks like PBW was updated to 1.71 as of the 6th of April. See "Home> SEV Forum> 1.71 out" in the forums at www.pbw.cc. 
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Looks like we may have our tenth player! 





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Its on PBW! Come Play!!!!!