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Home » news » forums » Space Empires V » Space Empires V General

Can New Tech Area be added in SEV? if yes, how?

Pharaoh_sxh's picture
Submitted by Pharaoh_sxh on Fri, 2008-03-07 13:59. Space Empires V General

I want to add a new tech in my own SEVmod, I have already write code to Techarea.txt. it is NOT reported,there are Errors.but when I go into the Tech Chart,the game crushes.I think, what i have done is not enough yet.
Please Any Professor teach me.

‹ AI will never research new ships Exception Error?? ›
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Mod Designer

Re: Can New Tech Area be added in SEV? if yes, how?

Submitted by Fyron on Fri, 2008-03-07 15:32.

You need to fix the errors before it will work..


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Pharaoh_sxh's picture

Re: Can New Tech Area be added in SEV? if yes, how?

Submitted by Pharaoh_sxh on Fri, 2008-03-07 16:09.

Pharaoh_sxh wrote:
it is NOT reported,there are Errors.but when I go into the Tech Chart,the game crushes.I think, what i have done is not enough yet. Please Any Professor teach me.

see, i've said, there're no Error, just crushed

To be Immortal

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Re: Can New Tech Area be added in SEV? if yes, how?

Submitted by Vince278 on Fri, 2008-03-07 17:40.

Still, check again. If you are using the same spelling and syntax errors in the text file as you have been using in your posts then it will never work. Smiling

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Mod Designer

Re: Can New Tech Area be added in SEV? if yes, how?

Submitted by Fyron on Fri, 2008-03-07 18:28.

Without seeing the offending tech area in question, it is impossible to give any advice.


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se5a's picture
Mod Designer

Re: Can New Tech Area be added in SEV? if yes, how?

Submitted by se5a on Fri, 2008-03-07 19:21.

is he using babelfish or somesuch to translate? I think he might mean that there are no errors, it just crashes. crushes is amusing though... heh.

-----
an se5a is a ww1 fighter, it is also a car.

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Pharaoh_sxh's picture

Re: Can New Tech Area be added in SEV? if yes, how?

Submitted by Pharaoh_sxh on Sat, 2008-03-08 02:12.

What I want to add is a Racial Tech.

this is the code of Racial Trait:

Name := Geometry Tridition
Picture Number := 0
Racial Cost := 1500
Number Of Abilities := 1
Ability 1 Type := Description Only
Ability 1 Description := Empire gains access to the Space Technology Tree.
Ability 1 Scope := Galaxy - This Player
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 0
Ability 1 Amount 2 Formula := 0
Number Of Requirements := 0

//

this is the code of Tech Area

Name := Fractal Geometry
Group := Theoretical Science
Category := Theoretical Science
Description := The study of fractal phenomenon and manipulation.
Picture Number := 15
Maximum Level := 5
Level Cost := 50000
Start Level := 0
Can Be Removed := False
Unique or Racial Tech := TRUE
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have racial trait Geometry Tridition.
Requirement 1 Formula := Empire_Has_Racial_Trait("Geometry Tridition")

//-------------------------------------------------------------------------------------
// Applied Science
//-------------------------------------------------------------------------------------
Name := Fractal Technology
Group := Applied Science
Category := Racial Technologies
Description := Science of using Fractal Geometry for Saving Tonnage.
Picture Number := 79
Maximum Level := 3
Level Cost := 500000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := TRUE
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Fractal Geometry.
Requirement 1 Formula := Get_Empire_Tech_Level("Fractal Geometry") >= 5
Requirement 2 Description := Empire must have racial trait Geometry Tridition.
Requirement 2 Formula := Empire_Has_Racial_Trait("Geometry Tridition")

Name := Chaotic Research
Group := Applied Science
Category := Racial Technologies
Description := Science of understanding all other Racial Technologies
Picture Number := 148
Maximum Level := 5
Level Cost := 1000000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := TRUE
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Fractal Geometry.
Requirement 1 Formula := Get_Empire_Tech_Level("Fractal Technology") >= 3
Requirement 2 Description := Empire must have racial trait Geometry Tridition.
Requirement 2 Formula := Empire_Has_Racial_Trait("Geometry Tridition")

when the game is initializing ,there is no Error Report.but when I click the Button "Technology" under "Edit Empire",the game crushed.

it's weird, that it seems to work in SAVED GAME

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Deathstalker's picture

Re: Can New Tech Area be added in SEV? if yes, how?

Submitted by Deathstalker on Sat, 2008-03-08 12:05.

Ahh, I think I know (hopefully)

If you are using previously saved empire files and you add new tech that is what is causing the crash.

You must 'add new empire' instead of loading an old one and editing it.

hope this helps

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Pharaoh_sxh's picture

Re: Can New Tech Area be added in SEV? if yes, how?

Submitted by Pharaoh_sxh on Sat, 2008-03-08 14:26.

IT WORKS!!!!!

THANKS

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