Can New Tech Area be added in SEV? if yes, how? |

I want to add a new tech in my own SEVmod, I have already write code to Techarea.txt. it is NOT reported,there are Errors.but when I go into the Tech Chart,the game crushes.I think, what i have done is not enough yet.
Please Any Professor teach me.
Re: Can New Tech Area be added in SEV? if yes, how?
Still, check again. If you are using the same spelling and syntax errors in the text file as you have been using in your posts then it will never work. 
Re: Can New Tech Area be added in SEV? if yes, how?
Without seeing the offending tech area in question, it is impossible to give any advice.

Re: Can New Tech Area be added in SEV? if yes, how?
is he using babelfish or somesuch to translate? I think he might mean that there are no errors, it just crashes. crushes is amusing though... heh.
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an se5a is a ww1 fighter, it is also a car.

Re: Can New Tech Area be added in SEV? if yes, how?
Ahh, I think I know (hopefully)
If you are using previously saved empire files and you add new tech that is what is causing the crash.
You must 'add new empire' instead of loading an old one and editing it.
hope this helps




Re: Can New Tech Area be added in SEV? if yes, how?
You need to fix the errors before it will work..
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