Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 6 users and 165 guests online.

Online users

  • Slimbo
  • Fyron
  • Faithful
  • Shadow hornet
  • Unole
  • Jozsf

Languages

  • English English
  • French French

Browse archives

« May 2008  
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news » forums » Space Empires V » Space Empires V General

Back and forth Warp points.

Submitted by apw2 on Thu, 2008-03-06 17:58. Space Empires V General

Don't know if anyone else has experienced this, but i've got a few fleets with 100 ships in, a nice round number. Now, when i move them about, since i'm playing on a game with almost 250 systems and there are hundreds, nearly a thousand colonised planets, thousands upon thousands of units (even though i set the limit to 200...odd eh?) and several thousand ships. Now, when i move one of these fleets through a warppoint, the movement of these fleets in general is slow, possibly due to the skins i'm using, but thats no big worry for me. The problem comes when warping through points, i just had a fleet which warped through, then warped back, warped through again, warped back again and finally warped through and moved 1 square away. My fleets only have a limit of 7 moves, to move through a warppoint and move one square just used all 7 up. I've never had this happen before, is it some sort of random event? The warppoint is a large and stable one. Just seems a bit weird to me.

‹ Planet bombardment strategy (question) AI will never research new ships ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Back and forth Warp points.

Submitted by Vince278 on Thu, 2008-03-06 19:45.

apw2 wrote:
thousands upon thousands of units (even though i set the limit to 200...odd eh?)

I've always wondered about that too. Smiling

» login or register to post comments

Re: Back and forth Warp points.

Submitted by pyroman on Thu, 2008-03-06 21:21.

I have had that problem when I have told my fleet to go to a far away system and (must travel through a few sets of warp points to get to the destination)

problem is someone is sitting on the warp point you have to travel through...your ships see it as a blocked warp point and say "I have to go around it!!"...and so they go back the way they came from and then they say "Wait! I have to go forward...why did I turn around?? must be nothing" and it starts all over again...

These guys are smart...they have a 2 second memory span

» login or register to post comments
Mod Designer

Re: Back and forth Warp points.

Submitted by unnamed on Thu, 2008-03-06 21:36.

Hey apw2,

LordZsar1, has reported this error in one of the spaceempires.net forums. I suggested what pyroman just mentioned, but he said it clearly wasnt that, but a different issue. Havent seen it myself.

-Unnamed

Unnamed Mod

» login or register to post comments

Re: Back and forth Warp points.

Submitted by pyroman on Fri, 2008-03-07 02:03.

sorry, it was a bad post

I have experienced the same thing, I have told a ship to to go a few systems out, well when they enter a system and they detect a blocked warp point (ship/s sitting on point) They look for a way around and maybe an alternate path. Finding none they go back they way they came to look for a way around. Problem is after they warp out of the system that was blocked they turn right around and go back into the blocked system, because thats the way they are supposed to go to get to where they were sent the first time.

» login or register to post comments

Re: Back and forth Warp points.

Submitted by Brad on Fri, 2008-03-07 03:59.

It's probably to do with sensor info and what the ships can see. They go through the warp point and see enemy ships in their path, so the next quickest path is to go back, so they go back, then they can't see the enemy ships in their path anymore, so now the quickest path is to go through the warp point again, and so on ad infinitum.

As for number of units, I think the max is only for units in space; units in cargo aren't counted.

» login or register to post comments

Re: Back and forth Warp points.

Submitted by Lastdreamer on Fri, 2008-03-07 04:44.

Maybe changing "Can See Ship From Memory" to TRUE resolve this little "bug"... I will try...

» login or register to post comments

Re: Back and forth Warp points.

Submitted by LordDemon on Fri, 2008-03-07 04:45.

For the units, is'nt it max units in space, as in one square? You can only have 200 units in one square (cargo does not count)

Propably meant to slow things down, but might make great carrier battles hard...

» login or register to post comments
Captain Kwok's picture
Mod Designer

Re: Back and forth Warp points.

Submitted by Captain Kwok on Fri, 2008-03-07 09:11.

It's a limit for units in space.


Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Re: Back and forth Warp points.

Submitted by bahzeel on Fri, 2008-03-07 12:25.

Is it a total number of units in space anywhere limit, or a number of units in one hex limit?

So 200 units limit - is that per hex in space, or is that 200 units in space empire wide?

» login or register to post comments
Captain Kwok's picture
Mod Designer

Re: Back and forth Warp points.

Submitted by Captain Kwok on Fri, 2008-03-07 13:06.

It's suppose to be units in space, empire wide.

There are sector limits (not currently enforced) listed for each unit type in the VehicleUnitTypes.txt data file.


Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Re: Back and forth Warp points.

Submitted by apw2 on Fri, 2008-03-07 15:51.

Hmmm, its not a matter of the warppoint being blocked. The system the fleet is traveling from and traveling to are free of enemy ships, i have a clear view of the entire regions. I don't even have any of my own ships already sat by either exit of the warppoint yet the problem still happens sometimes. From what i can see when i watch it, its like 1 ship in the fleet is left behind and the computer for some reason sees this ship as being the lead ship, therefore the other ships move back to follow the ship, while again another ship remains on the other exit so they go back etc... That is what it looks like to me.
I have noticed when you get 3-4 different ship types together and move them through a warppoint altogether, you see some of them warp through first, and then the screen flips back and the others follow through. But this is a one way hting and they don't loose any extra movement points.

And this thing with the unit limit... its a pointless limit to me. There is an empire with 1 planet, 2 ships, very little income/research/intell, but has 350 units. Why i don't know, for they will never grow because of it. While one empire has over 200 planets, 2500 ships and 3000 units. Takes over 10 minutes for this player to perform its turn each time! I can't wait to start attacking him.

» login or register to post comments

Re: Back and forth Warp points.

Submitted by Vince278 on Fri, 2008-03-07 17:35.

The AI doesn't seem to be constrained by blocked warp points. I'm sure we've all seen single ships go lemming like into places we're parked at. Something doesn't make sense here. Why (and how) would the AI go to places it won't allow us to go? I demand my right to be a lemming! Laughing out loud

» login or register to post comments

Re: Back and forth Warp points.

Submitted by capnq on Sat, 2008-03-08 06:23.

Vince278 wrote:
The AI doesn't seem to be constrained by blocked warp points. I'm sure we've all seen single ships go lemming like into places we're parked at. Something doesn't make sense here. Why (and how) would the AI go to places it won't allow us to go? I demand my right to be a lemming! :D
The AI only does that if it's going through the warp point and can't see the blockading force before it warps.

-----
"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

» login or register to post comments

Re: Back and forth Warp points.

Submitted by Vince278 on Sat, 2008-03-08 19:03.

No learning from experience? Is each individual AI turn run without regard to what has gone before it? That's not a good way to run a war (or an economy).

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • AI Scripting file question
  • New Game using Exodus mod
  • Best Beam Weapon in game
  • For the love of god, please change this
  • DevnullMod 1.71.1 Released! Now with updated AI!
(c) Strategy First, Inc. All rights reserved.