Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 4 users and 133 guests online.

Online users

  • Arpeegy
  • Captain Kwok
  • battlespud
  • Cyber_Tech

Languages

  • English English
  • French French

Browse archives

« May 2008  
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news » forums » Space Empires V » Space Empires V General

Questions on Patch 1.66

Submitted by PyroMancer on Mon, 2008-03-03 03:44. Space Empires V General

I have not played SE:V in a while like since the 1.30s something patch many months ago. I was wondering two things. First off yes in notes say AI is improved but the real question which the players can better answer how much? Does it seem a lot smarter and more of a challenge now? Also the other thing I was wondering what there was a bug as I recall by turning up time acceleration it didn't all PD to fire as often or something like that allowing missile weapons to be much more powerful then they should of been was this fixed?

‹ Choosing multiple of items in simulated combat (suggestion). Ratio weapon/armor/shield ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Astorax's picture

Re: Questions on Patch 1.66

Submitted by Astorax on Mon, 2008-03-03 05:44.

Regarding the AI, yes it was improved a bit. Saying that, it still sucks in stock. You still need a mod to get even decent AI - Unnamed's Mod, Balance Mod, etc. My baseline for the AI is now Balance mod to be honest as I don't ever play stock anymore. I can't see ever going back to stock now that I've played Balance Mod either. Alot of other mods base off of Balance and then tweak it from there so that gives you an idea of how integral to the game Balance mod has become.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • It would be nice to have a welcome mat.
  • Official 501st Day!!
  • Gid Mod
  • Disappearing Supply and Ordnance on fighters
  • Minor Request for the next or some future patch
(c) Strategy First, Inc. All rights reserved.