Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 6 users and 221 guests online.

Online users

  • Santiago
  • p3 d
  • Astroshak
  • Fyron
  • Faithful
  • ekolis

Languages

  • English English
  • French French

Browse archives

« May 2008  
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news » forums » Space Empires V » Space Empires V General

Best Beam Weapon in game

Lonewolf187's picture
Submitted by Lonewolf187 on Wed, 2008-02-27 20:53. Space Empires V General

Hello everyone:
I was wondering what is the most effective beam weapon in the game? I know the Wave-Motion gun is the biggest, but I was wondering what the most effective one is in terms of damage, range, and cost.
I mostly play Stock and I like playing theme fleets (ex: I played a fleet similar to the one in the New Battlestar Galactica using only Depleted Uranium Cannons and Capital Ship Missiles) and the next one I want to play will be mostly using beam weapons and torpedoes (similar to Star Trek ships)

‹ AI not challening? Cloaked ships with out a cloaking device? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Best Beam Weapon in game

Submitted by solanrix on Thu, 2008-02-28 00:41.

well u can always work it oput yourself by looking at damage and reload times and accuracy.
balance mod makes the differences much more meaningfull as in stock it realy doesnt matter to much since at high tech it a almost 1 hit kill anyway.
also depends on ship size, i like APBs on smaller ships cus fit more and they fire faster but use incinerators and WMGs on cruiser to dreadnought size.
also try it in simulator with differently kitted out ships and see what hapens

» login or register to post comments
Lord Aries Greymon's picture

Re: Best Beam Weapon in game

Submitted by Lord Aries Greymon on Thu, 2008-02-28 03:32.

To solanrix:
Spelling you fool. Grammar is dreadfully important.

To LoneWolf187:
To date, the best BEAM weapon I've found has been the Anti-proton beam.
Mostly, this is because it's literally twice as easy to hit the other guy with. (at least, in Balance Mod. I think it's like that in Stock too.)
Allso, I'll freely admit I've never gone more than 50 turns into a game yet, so I have little knowledge of the "advanced" beam-weapons.
____________________
I'll make one later.

» login or register to post comments

Re: Best Beam Weapon in game

Submitted by LordDemon on Thu, 2008-02-28 06:10.

As for stock, I'd have to vote for the lightning ray (organic tech).

short reload time, small size, long range, good damage. I think none of the stock beams have accuracy alterations.

Overall, Lightning ray has great potential.

» login or register to post comments

Re: Best Beam Weapon in game

Submitted by marhawkman on Thu, 2008-02-28 15:17.

Yep yep. Organic tech rules here.

» login or register to post comments

Re: Best Beam Weapon in game

Submitted by Vince278 on Thu, 2008-02-28 19:57.

The answer varies depending on what you want the beam to do. I'm a fan of the Lightning Ray and the Phased Energy beam. Organic tech also makes fighters even more ridiculous. Smiling

» login or register to post comments
Astorax's picture

Re: Best Beam Weapon in game

Submitted by Astorax on Thu, 2008-02-28 20:23.

Well, I've always been a fan of Crystalline tech - High Energy Magnifiers are really nice. As are Shard Cannons. But the weapon I thought was the best on fighters was supposed to be the Incinerator Beam, wasn't it? I'll have to defer to other people on that one because I never use fighters/carriers myself.

» login or register to post comments

Re: Best Beam Weapon in game

Submitted by solanrix on Thu, 2008-02-28 23:53.

Well sory my spelling was not upto standard your majesty...

Manners you fool, Conduct is very important.

Yes stock has no accuracy change as of yet that i have found, however even in balance mod i find that at higher levels the APB doesnt do quite enough damage to make the accuracy bonus worthwhile in bigger classes of ship.

And the phased energy weapons are much weaker in balance mod to.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • did this game REALLY release one day ????
  • DevnullMod 1.71.3 Released! AI is vastly improved
  • Good Game But..................................
  • Why Retrofit is limited to +50% per order?
  • Space Empires V 1.71

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Noob question: starbases
  • SE5_20060929-06.jpg
  • XiChung_Splash.jpg
  • Space Empires V 1.35
  • SE5 on PBW: Finding games
(c) Strategy First, Inc. All rights reserved.