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Home » news » forums » Space Empires V » Space Empires V General

Fighter Movement Bug?

Submitted by Vince278 on Tue, 2008-02-12 20:55. Space Empires V General

I've noticed something in my current game that I've been using to great effect but I'm not sure if its a bug or a feature. Smiling

I have a fighter squadron, movement 22, going from planet A to planet B 12 hexes away. I land the fighters then immediately re-launch in the same turn. How much movement should they have left in the turn? Instead of coming back up with the remainder of 10 they re-launch with the full 22! So, in one turn I can literally fight multiple battles anywhere in the sector and still have enough movement to move elsewhere, do anything, and still end the turn guarding a warp point. I'm loving it but it just doesn't seem right. Smiling

Just fixing this would make fighters less powerful. Smiling

‹ Does System Gravitational Facility stop WP's INTO the system Shield Imploder ›
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Captain Kwok's picture
Mod Designer

Re: Fighter Movement Bug?

Submitted by Captain Kwok on Tue, 2008-02-12 22:51.

Yes, it's a known bug.


Space Empires Depot | SE:V Balance Mod

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Re: Fighter Movement Bug?

Submitted by Vince278 on Wed, 2008-02-13 12:35.

Thanks, Capt. I'm surprised it took me this long to catch on despite my heavy fighter use. I guess I'm just used to playing by the rules. Smiling

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Re: Fighter Movement Bug?

Submitted by Gusset on Wed, 2008-02-13 12:42.

Does this bug occur in simultaneous turn games, or is it limited to sequential turn games only?

Thanks.

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Captain Kwok's picture
Mod Designer

Re: Fighter Movement Bug?

Submitted by Captain Kwok on Wed, 2008-02-13 12:50.

I don't think the stacking of move/recover/launch orders would translate well in the simultaneous game, so it's probably really not viable in a PBW game.


Space Empires Depot | SE:V Balance Mod

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Re: Fighter Movement Bug?

Submitted by Vince278 on Wed, 2008-02-13 13:24.

That's good. I could see that as a PBW (and MP) game breaker.

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