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Home » news » forums » Space Empires V » Space Empires V General

Bug Report: Intelligence doesn't reset after losing contact (version 1.00)

Submitted by Das123 on Sun, 2006-10-15 03:34. Space Empires V General

In the game I'm playing, when I destroyed a race's known planets and so lose contact with that race, the intelligence spending for that race is not returned to the pool.

I'm guessing there must be a hidden ship somewhere keeping the player in the game, but even when I come across ships of the player it doesn't recognise the race. Eg. In the current game I'm playing a fleet of my ships arrived at the last known planet of the AI player, and in the same turn the AI sent a fleet of ships to one of my planets in the same system. My ships destroyed the planet while his ships stumbled on a mine field and the only survivor lost movement but wasn't destroyed. I then get a message stating that I have lost contact with the race even though it has a crippled ship sitting in orbit around my planet.

I didn't see this being corrected in the patch report.

‹ So what's up with Steam? Weak/Timid AI ›
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The game will correct

Submitted by dun_Starscaper on Sun, 2006-10-15 08:35.

The game will correct intelligence spending after a few turns, so that's a minor bug. I'm guessing that's why it's not fixed yet.

And ships don't count toward empire survival. If you've killed their last planet, they're dead (makes sense: a few hundred people without a planetary base won't be able to do much, including survive for more than a few generations. Political relations are out of the question).

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Rilbur's picture

But...

Submitted by Rilbur on Sun, 2006-10-15 08:50.

Nomad mod in SEIV kept you "in the running" even without a home planet.

And I LIKED the nomad design concept, I hope they didn't axe it!

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Well, maybe I'm wrong. Or

Submitted by dun_Starscaper on Sun, 2006-10-15 09:09.

Well, maybe I'm wrong. Or maybe ship-based empires can be modded into the game later on.

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Mod Designer

Contact

Submitted by Phoenix-D on Sun, 2006-10-15 10:23.

Ships can't maintain contact. The empires can still play, but politics is disabled. Worked like that in SEIV as well.

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Baoghal's picture
Mod Designer

Lost Contact : Interesting possibility

Submitted by Baoghal on Sun, 2006-10-15 10:40.

Wouldn't it be interesting if you had found a lone rogue ship crewed by a race you had obliterated, captured the ship and use their population to colonize unbreathable atmospheres.

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