Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 130 guests online.

Online users

  • Faithful

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V General

SE5 awesomeness

Submitted by curtnoel on Wed, 2008-02-06 19:34. Space Empires V General

OK I know I spam this board too much but oh well Smiling I have several questions and an a couple of unsolicited opinions Smiling

1.First off the balance mod rocks the AI is tricky and even funny sometimes.
2.The artist for SE5 is great...the one who does the space pictures. Some are even beautiful.
3.I sure hope SE5 keeps getting better with SE6. If this game had the big budget you got another Civ success story...maybe even more so but for god sakes dont publish retail when the game is really still in beta--those initial bad reviews KILLED the general publics awareness of this game which is sad. This thing has MEGA potential imho. Its SE4 in a different wrapping but still the same kick-butt game.
4.Now a real question...since the range is so much farther than any of the other weapons why in the world would anyone spend time researching any other weapon besides missles? I know its probably a noob question but if I attack a planet with missles 10 and hes got (some fancy weapon) level 5 I STILL outrange him and am gonna waste his planet. Especially if I set "max weapon range" strategy and have decent engines...someone school me on this please

‹ High difficult setting... and AI is still stupid.... Help me please Technical Problem ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Astorax's picture

Re: SE5 awesomeness

Submitted by Astorax on Wed, 2008-02-06 19:41.

Ok, you have missiles 10 and I have point defense weapons 5. I win. I might not be able to kill you but I can certainly kill all your missiles so you can't kill me. Then I just wait till you run out of supplies/ordinance and keep building my fleet to counterattack and kill you.

» login or register to post comments
Captain Kwok's picture
Mod Designer

Re: SE5 awesomeness

Submitted by Captain Kwok on Wed, 2008-02-06 19:49.

Generally for missiles to be effective you have to be able to fire more missiles then your enemy has Point Defense. If you don't you won't do any damage and you'll run out of ordnance and be an easy target for counter attacks with either faster ships of fighters - which missile ships can't target.


Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Re: SE5 awesomeness

Submitted by Vince278 on Wed, 2008-02-06 19:50.

I'm with Astorax on this one too. I really haven't missiles in a game in a long time. Smiling

» login or register to post comments

Re: SE5 awesomeness

Submitted by Dvoongar on Wed, 2008-02-06 23:40.

Another consideration is the inability of seekers to target units. Take a group of missile boats through a warp point into a ring of satellites, and you'll learn not to do it again.

» login or register to post comments

Re: SE5 awesomeness

Submitted by descentfighter on Thu, 2008-02-07 00:19.

Against human opponents you shouldnt really have the luxury of pounding away with missiles, unit guarded warp points and anyone with more fighters than you in an engagement = problems.

» login or register to post comments

Re: SE5 awesomeness

Submitted by Vince278 on Thu, 2008-02-07 20:27.

Instead of satellites (or mines) I like having a ring of fighters at key warp points. I find they are more versetile when the number of units allowed are limited. Smiling

» login or register to post comments
Setekh's picture

Re: SE5 awesomeness

Submitted by Setekh on Sat, 2008-02-09 14:03.

Agreed with above posters, going with all missiles is incredibly foolish, I always go with about 10-20% only and go with directed weapons for the rest, then add PDs for defence.

Balance is key, although specialisation at times is nice.

___________________

» login or register to post comments

Re: SE5 awesomeness

Submitted by Vince278 on Sat, 2008-02-09 18:41.

Most of my ship designs tend to strike a balance in roles so they can be more flexible. I can always make adjustments to counter a neighbor's strengths later. Smiling

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • I am so impressed!
  • Space Empires V 1.74
  • Neutral pack 1.10 released, now adds three neutral races.
  • Stuipd Question
  • Research By Percentage SUCKS

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • FQM 5.00 Beta 4
  • Ship Slot
  • DO you have to attack another Empire's ship- when you don't have a nonaggresition pact
  • Unable To Load Game Error
  • Combat Morale?
(c) Strategy First, Inc. All rights reserved.