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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Damage Types

Submitted by CP1985 on Sun, 2008-02-03 16:08. SE:V MODs

Quick question. I'm wondering how I can setup the damagetypes so that each weapon hit goes through the shields 10%. Some kind of leaky shields. I've taken a look at how IRM had it setup. It didn't produce the effect I wanted. Say I have a weapon that does 100 damage. Each hit should do 10 damage to armor and 5 to internal. Anybody know how to do this?

‹ Damage Control Component AI surrender ›
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Re: Damage Types

Submitted by Brad on Sun, 2008-02-03 17:03.

What if you copy the Skips All Shields damagetype but change the penetration percentages to 10?

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Mod Designer

Re: Damage Types

Submitted by Fyron on Sun, 2008-02-03 19:33.

Damage Type Name                                := Normal
Description                                     := Normal damage which must go through 
shields and armor before damaging a ship. 
Picture Number                                  := 1
Cannot Penetrate Any Kind Of Shields            := FALSE
Cannot Penetrate Any Kind Of Armor              := FALSE
Number Of Vehicle Types                         := 0
Number of Shield Types                          := 4
Shield Type 1 Name                              := Normal Shields
Shield Type 1 Penetration Percent               := 10
Shield Type 1 Damage Percent                    := 0
Shield Type 2 Name                              := Phased Shields
Shield Type 2 Penetration Percent               := 10
Shield Type 2 Damage Percent                    := 0
Shield Type 3 Name                              := Plasma Shields
Shield Type 3 Penetration Percent               := 10
Shield Type 3 Damage Percent                    := 0
Shield Type 4 Name                              := Null-Space Shields
Shield Type 4 Penetration Percent               := 10
Shield Type 4 Damage Percent                    := 0
Number of Armor Types                           := 5
Armor Type 1 Name                               := Normal Armor
Armor Type 1 Penetration Percent                := 10
Armor Type 1 Damage Percent                     := 0
Armor Type 2 Name                               := Organic Armor
Armor Type 2 Penetration Percent                := 10
Armor Type 2 Damage Percent                     := 0
Armor Type 3 Name                               := Emissive Armor
Armor Type 3 Penetration Percent                := 10
Armor Type 3 Damage Percent                     := 0
Armor Type 4 Name                               := Crystalline Armor
Armor Type 4 Penetration Percent                := 10
Armor Type 4 Damage Percent                     := 0
Armor Type 5 Name                               := Scattering Armor
Armor Type 5 Penetration Percent                := 10
Armor Type 5 Damage Percent                     := 0
Internal Damage Percent                         := 100
Facility Damage Percent                         := 100
Population Amount Killed Per Damage Point       := 0.25
Crew Amount Killed Per Damage Point             := 0
Is Viral Weapon                                 := FALSE
Number Of Special Effects                       := 0
Number Of Requirements                          := 0
Number Of Abilities                             := 0

At least with armor penetration, you have to keep in mind that each shot will have to penetrate every armor component individually before it can do any internal damage.


SpaceEmpires.net | Space Empires Wiki

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Mod Designer

Re: Damage Types

Submitted by CP1985 on Sun, 2008-02-03 22:02.

Thanks a bunch Fyron I'll try that and see if it works.

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