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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Colony Type

Submitted by Lastdreamer on Tue, 2008-01-29 08:02. SE:V MODs

The files "SCript_AI_ColonyType.txt" seems to say that ALL AI COLONY are resource type colony... why? In stock the AI don't make Research Compound or Intelligence Compound?

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Captain Kwok's picture
Mod Designer

Re: Colony Type

Submitted by Captain Kwok on Tue, 2008-01-29 09:11.

That's not the case.

The colony type names are stored in the list variable lst_Colony_Type_Name, which are defined in each race's main script file in the function Set_Race_Colony_Type_Percentages along with a matching second list variable (lst_Colony_Type_Pct) that holds the desired percentage of colonies to declare as that type. These guys are referenced in the Pick_Colony_Type function in Script_AI_ColonyTypes - read it a bit more closely to see what's going on.


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Re: Colony Type

Submitted by Lastdreamer on Tue, 2008-01-29 09:53.

Thanks for the clarification, Cap. Kwok!

I try to understand how Ai function, but I make many mistakes... I'm sorry!!!

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