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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

How to create a Shield Mount?

Submitted by AuronPhoenix on Fri, 2008-01-25 16:31. SE:V MODs

I have a question. I'm creating a mod of my own and i don't know, how to create somekind of "Shield Mount" via Editor. Perhaps someone knows...

I took the idea from MoO3. There you could choose from small shields to huge shields (basicly determening how much space shields need in a ship and how many shield-points you have, but i'm not so sure) and what kind of shields you are using (Shield Level 1 to Dampening Field).

Task of the Shield mount would be determing size of the shield generator, how much they regenerate and how much supplies they use. I already created a "mount" for Seeking- and Point-Defense Weapons, so a shield mount would be the suitable balance.

‹ No script function to get abilities? WTF?!? Mini-Mod: Gatling Point-Defence Weapons ›
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Re: How to create a Shield Mount?

Submitted by CP1985 on Fri, 2008-01-25 18:04.

I tried to do this in my mod. There is "Shield Modifier" and "Shield Generation" I was never able to get it working.

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Re: How to create a Shield Mount?

Submitted by AuronPhoenix on Fri, 2008-01-25 19:55.

I thought, that these abilities might help, but i didn't get them to work too.Sad Perhaps something with the requirement.

There is this function "get_component_weapon_type", that determines which weapon type the "mount" works with. But there is no function for Components like Shields or "Supply & Ordnance".

Someone else has another idea?

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Re: How to create a Shield Mount?

Submitted by AndreyKl on Sun, 2008-01-27 08:38.

Try this instead of get_component_weapon_type

Does_Component_Have_Ability
(Ability_Type_Name: string ): boolean

as ability use Shield Generation

May be it will be better to use it with get_component_weapon_type(None)

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