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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Derelict Ships?

Isopsyco's picture
Submitted by Isopsyco on Sat, 2008-01-19 10:54. SE:V MODs

Has anyone tried to script derelict ships? On that order, has anyone tried to change the player owner value to zero to see if the ship goes derelict? Curious to see, I'll be trying this soon, just wanted to see if someone else has...

Didn't see any other posts either...

‹ Mesh BM FQM and Asteroids Question about shipsets/new races ›
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Re: Derelict Ships?

Submitted by Vince278 on Mon, 2008-01-21 11:26.

No, but that's a great idea. It would be similar to finding an ancient tech cache on a planet. Smiling

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ekolis's picture
Mod Designer

Re: Derelict Ships?

Submitted by ekolis on Mon, 2008-01-21 14:03.

Maybe a player owner of zero makes the game crash though - or maybe it makes the ship go rogue, belonging to its very own empire... hehe... I wonder... Laughing out loud

Might be useful for a "Guardian of Orion" type thing... not that you couldn't have an "Orion Empire" akin to the "space monster empires" from the SE4 Devnull Mod... speaking of which, why are there no monsters in SE5 Devnull Mod? Sticking out tongue

edit: ooh, here's something REALLY cool... anyone ever played Weird Worlds: Return to Infinite Space? Well, there's this one GINORMOUS lobster-shaped derelict ship you can find (yeah, OK, so it's probably like another ripoff of the Orion Guardian Sticking out tongue) - only once you approach it close enough to try to board it, sometimes it "wakes up" and starts firing all sorts of deadly weapons at you! Laughing out loud Maybe there would be a way to script derelicts (assuming they're even possible) to sometimes NOT be derelicts... maybe every time anyone comes within a few sectors of a derelict marked with some "ancient race" flag, a script activates which has a random chance of triggering the ship to "wake up" and engage the intruder! Laughing out loud

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Re: Derelict Ships?

Submitted by Vince278 on Mon, 2008-01-21 17:36.

That's a good way to do monsters: Create a monster "player". I always liked the Guardian of Orion. I'll have to give that all a shot when I get more time. Smiling

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Shrike's picture
Mod Designer

Re: Derelict Ships?

Submitted by Shrike on Tue, 2008-01-22 14:24.

Has there been any mod for SEV using a monster race?

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Isopsyco's picture
Mod Designer

Re: Derelict Ships?

Submitted by Isopsyco on Tue, 2008-01-22 17:15.

No mod to date that uses an empire to simulate monsters. Although I have thought about just that the biggest problem would is the monster empire would end up looking much like another empire. SEV needs some form of spawning scripts for generic ship types (monsters) so you don't need an empire and its infrastructure to support it.

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Shrike's picture
Mod Designer

Re: Derelict Ships?

Submitted by Shrike on Fri, 2008-01-25 19:44.

Is there any way to cloak planets? I think that was how the monster planet was maintained and how spawning was solved in SEIV in some mods. If there were some monster equivalent for the normal buildings then there could be bonuses to production etc. And maybe the monster trait could be unique and not selectable by any player? I know nothing about the game limitations but that's how I would think it could be made possible. You'd still need for the planetary economy to be able to grow, so that new and more powerful monsters (ships) could be spawned. They'd probably also need all kinds of custom components to enable roaming around the galaxy without the need for resupply stations.

While I'm dreaming out loud: I'd eliminate the colony ship type from the monster fleet but I'd try to create some ground invasion option for monster troops Laughing out loud

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Isopsyco's picture
Mod Designer

Re: Derelict Ships?

Submitted by Isopsyco on Fri, 2008-01-25 20:39.

I like the troop/monster invasion idea...I may have to look into this a little deeper.

I did start building a monster and pirate empire that would be unique. I solved several options with 'hiding the planet', by making a planet type that looked like a storm and only colonizable by either monster/pirate so one could have a start location.

I did figure out the script required to 'boost' production and tech and restricting tech to certain empires without it being selectable by another empire.

It will be a major undertaking, maybe at a break in school...

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Re: Derelict Ships?

Submitted by Vince278 on Sat, 2008-01-26 17:10.

A troop/monster race would be cool. Something like an ancient race that returns to occupy its former territory. It sounds more like a scenario device though.

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Mod Designer

Re: Derelict Ships?

Submitted by battlespud on Sat, 2008-03-29 11:43.

would be nice for halo "innies"

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