Derelict Ships? |

Has anyone tried to script derelict ships? On that order, has anyone tried to change the player owner value to zero to see if the ship goes derelict? Curious to see, I'll be trying this soon, just wanted to see if someone else has...
Didn't see any other posts either...

Re: Derelict Ships?
Maybe a player owner of zero makes the game crash though - or maybe it makes the ship go rogue, belonging to its very own empire... hehe... I wonder... 
Might be useful for a "Guardian of Orion" type thing... not that you couldn't have an "Orion Empire" akin to the "space monster empires" from the SE4 Devnull Mod... speaking of which, why are there no monsters in SE5 Devnull Mod? 
edit: ooh, here's something REALLY cool... anyone ever played Weird Worlds: Return to Infinite Space? Well, there's this one GINORMOUS lobster-shaped derelict ship you can find (yeah, OK, so it's probably like another ripoff of the Orion Guardian
) - only once you approach it close enough to try to board it, sometimes it "wakes up" and starts firing all sorts of deadly weapons at you!
Maybe there would be a way to script derelicts (assuming they're even possible) to sometimes NOT be derelicts... maybe every time anyone comes within a few sectors of a derelict marked with some "ancient race" flag, a script activates which has a random chance of triggering the ship to "wake up" and engage the intruder! 
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 
Re: Derelict Ships?
That's a good way to do monsters: Create a monster "player". I always liked the Guardian of Orion. I'll have to give that all a shot when I get more time. 

Re: Derelict Ships?
Has there been any mod for SEV using a monster race?

Re: Derelict Ships?
Is there any way to cloak planets? I think that was how the monster planet was maintained and how spawning was solved in SEIV in some mods. If there were some monster equivalent for the normal buildings then there could be bonuses to production etc. And maybe the monster trait could be unique and not selectable by any player? I know nothing about the game limitations but that's how I would think it could be made possible. You'd still need for the planetary economy to be able to grow, so that new and more powerful monsters (ships) could be spawned. They'd probably also need all kinds of custom components to enable roaming around the galaxy without the need for resupply stations.
While I'm dreaming out loud: I'd eliminate the colony ship type from the monster fleet but I'd try to create some ground invasion option for monster troops 
Re: Derelict Ships?
A troop/monster race would be cool. Something like an ancient race that returns to occupy its former territory. It sounds more like a scenario device though.
Re: Derelict Ships?
would be nice for halo "innies"




Re: Derelict Ships?
No, but that's a great idea. It would be similar to finding an ancient tech cache on a planet.