Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 122 guests online.

Online users

  • xnunu5
  • GambitUK
  • evader23
  • Captain Kwok
  • Roxton

Languages

  • English English
  • French French

Browse archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Invalid floating point operation

Submitted by CP1985 on Thu, 2008-01-10 22:20. SE:V MODs

Hi guys, I'm building a mod from scratch and keep getting this error while testing my progress in game so far.

Whenever I try to click on research to bring up the tech areas - the game crashes with an Invalid floating point operation. I cant begin to figure out what is causing it. The error doesn't occur when I type in alltech cheat. However components are missing that shouldnt be when I view alltech. Maybe comeone can take a look at my tech areas file or have any ideas?

‹ Get_Design_Specific_Component_Count Saving & Documenting Modders Knowledge/Experience ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Invalid floating point operation

Submitted by Corellon on Fri, 2008-01-11 13:02.

Did you edit the Techarea.txt file, perhaps you removed or modified something there.

» login or register to post comments
Mod Designer

Re: Invalid floating point operation

Submitted by CP1985 on Sat, 2008-01-12 00:52.

Tech Areas file was built from scratch. I haven't a clue if it's some kind of invalid formula somewhere. I'm using the SE5 Gui editor. Also some of my components show up as level 10 when I start a new game. (Which was the max level for that component.)

» login or register to post comments
Mod Designer

Re: Invalid floating point operation

Submitted by CP1985 on Sat, 2008-01-12 23:05.

I went back in and took a look at my tech areas file, I had a thought it might be crashing because some tech areas start at level 0 with no requirements. I just checked SE5 standard, and it seems that the tech area Repair does the same thing. So now I'm at a loss. What else could it be? Using the wrong requirements evaluation (AND, TRUE, TRUE) can that cause a problem? Does there need to be a minimum amount of tech areas for the file to load properly?

» login or register to post comments

Re: Invalid floating point operation

Submitted by Corellon on Sat, 2008-01-12 23:45.

not sure if it's important but did you keep the:
=======================================================================================
*BEGIN*
================
and
=======================================================================================
*END*
================

Tags?

check the:

Number Of Requirements := 1

Maybe on one of them you have it set to 0 or doesn't add up to the actual number

Or there is the obvious checking of the formula, if somewhere in the formula you have it dividing by the level of another tech and that tech's level is 0 you'll get a divide by 0 error

» login or register to post comments
Mod Designer

Re: Invalid floating point operation

Submitted by CP1985 on Mon, 2008-01-14 01:57.

Not sure what it was, I actually just deleted both my techareas and components and I'm going to start over again. Thanks though for everyone's replies so far.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Any chance of different setup options for each player?
  • Balace Mod for Stock SEV Petition
  • Importing shipsets to a saved game.
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Patch 1.44 Deutsch

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • SE5 Interface Issues v1.74
  • Scorched Space Feedback
  • Drone targetting and movement
  • anyone ever play space empires stock?
  • saving empire to file
(c) Strategy First, Inc. All rights reserved.