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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Dark Nova 5 Progress

bearclaw's picture
Submitted by bearclaw on Mon, 2008-01-07 15:42. SE:V MODs

Dark Nova 5 (not to be confused with Capt Kwok's Nova mod) is in full production!!

Also known as DN5 (not to be confused with DevNull mod) is well on it's way to being converted from DN4 for SEIV.

Rather than re-post things on more than one forum, you can follow this link to the discussion on se.net.

http://www.spaceempires.net/home/forum-36.html

Target date for first release is January 31st, 2008.

‹ Adding / Subtracting Ministers Sys_Set_AI_Storage_Long Problems ›
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bearclaw's picture
Mod Designer

Re: Dark Nova 5 Progress

Submitted by bearclaw on Tue, 2008-01-08 03:43.

DN5.02 is now in the hands of my beta testers. Here's the fix list:

v5.02
Added- Organic based hulls and units.
Added- Crystalline based hulls.
Fixed- typo in colony ships said max movement instead of max engines.
Changed- requirements for racial hulls to racial trait rather than racial tech level.
Added- racial trait restriction to standard hulls.
Changed- Scout ships to special unit ("Scout"). Basicly a ship that can be built without a SY and can be involved in Ground Combat if in planet cargo or dropped.
Fixed- Ship size increase/level was not calculating an extra level.
Fixed- Battle Cruiser was lower tonnage than Cruisers.
Changed- Reduced Gravitational Quantum Resonator open warp point range by half.

This now puts DN5 essencially a SEV version of DN3 for anyone who has been around long enough to have played that (about 3 years ago).

If anyone else would like to be a tester for me, PM me and I'll let you in!

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"

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