Repairing sabotaged ships does not work ? |

Hi gentlemen.
The screenshot below show up a Carrier which has been damaged by an ennemy sabotage and its movement reduced to 1/1. First, I move it (slowly...) towards a planet with a space yard where the ship could be repaired. Its movement points stayed at 1/1 neverteless. Then, I upgraded it to the last design and waited for the 3-4 turns required to have its damage % back to 0. Anyway, its movement points still are 1/1...
[url=http://www.hypothese.net/jeux/SEV.01.png]
[img=http://www.hypothese.net/jeux/SEV.01.png]




Re: Repairing sabotaged ships does not work ?
Are bridge, life support and crew quarters (or master computer) on another level? (middle/lower deck)?
If they are broken, I think you are reduced to 1 movement. If they aren't (don't seem based on the side panel) broken, it could just be a case of supply problem.
Once the engines are repaired, they can story supply again. If you have zero supply stored, you are limited to one move. Move some supply into the ship manually if you have to, then process a turn. It should have normal movement next turn, if it had any supplies at the end of previous turn. Have you checked the planet has some supplies in storage to put in the ship?