Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 124 guests online.

Online users

  • Firzen_Zero
  • Randallw
  • lookerbc

Languages

  • English English
  • French French

Browse archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Support & Feedback » Bug Reports

Repairing sabotaged ships does not work ?

Herode's picture
Submitted by Herode on Mon, 2008-01-07 15:09. Bug Reports

Hi gentlemen.

The screenshot below show up a Carrier which has been damaged by an ennemy sabotage and its movement reduced to 1/1. First, I move it (slowly...) towards a planet with a space yard where the ship could be repaired. Its movement points stayed at 1/1 neverteless. Then, I upgraded it to the last design and waited for the 3-4 turns required to have its damage % back to 0. Anyway, its movement points still are 1/1...

[url=http://www.hypothese.net/jeux/SEV.01.png]
[img=http://www.hypothese.net/jeux/SEV.01.png]

‹ computer crash! Bugs with Shield Imploder, chrystalline tech ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Repairing sabotaged ships does not work ?

Submitted by LordDemon on Sun, 2008-01-13 16:06.

Are bridge, life support and crew quarters (or master computer) on another level? (middle/lower deck)?
If they are broken, I think you are reduced to 1 movement. If they aren't (don't seem based on the side panel) broken, it could just be a case of supply problem.

Once the engines are repaired, they can story supply again. If you have zero supply stored, you are limited to one move. Move some supply into the ship manually if you have to, then process a turn. It should have normal movement next turn, if it had any supplies at the end of previous turn. Have you checked the planet has some supplies in storage to put in the ship?

» login or register to post comments
Herode's picture

Re: Repairing sabotaged ships does not work ?

Submitted by Herode on Sat, 2008-01-19 05:05.

Yes, life support and so on are placed on the middle deck. None are broken, all components are OK and repaired.

I destroyed the carrier to save its maintenance cost, since it was just a useless (repaired) wreck... But I remember I tried to move supplies from the planet into the ship and it failed. Moreover, the ship was in a suystem with active supply depots : it should have been auto-supplied, at least partially.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • SEV , suddenly pop up of new factions after some time in game then the loading screen jsut locks up by this new player faction
  • Exploit_Splash.jpg
  • Most Modable Game Ever
  • Multiple Installs
  • Intelligence ..
(c) Strategy First, Inc. All rights reserved.