Help with Modding Components (IRM stuff) |
Hey Everyone,
I was testing the old IRM armor system and it doesnt work (at least in the space simulator).
The Formula is this:
15 * ((1 + (([%Level%] - 1) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Heavy Armor") * 0.25)))
This formula sets the damage resistance for armor. The theory being that the more armor you have the better the negation is (1/4 stacking, not full stacking).
Get_Design_Specific_Component_Count appears to not work. Anyone know anything.
The modding document says the function 'Can only be used on design objects.' Does that mean it cant workin components formulas?
Could it be a problem with the space simulator somehow?
Any help is appreciated.
-Unnamed

Re: Help with Modding Components (IRM stuff)
Are you sure about the negation?
I play the IRM exclusively and it seems to me that the negation factor works (ie, the more armor you have the bigger negation of damage, if you right click on a ship in combat it will have a line in the atributes section with X amount of damage prevented, as armor is destroyed in combat this amount will drop till all armor is gone and 0 dmg is prevented.)
I've had more than one situation where I've had 30 or more fighters with lesser weapons (ie, say 20-40 dmg when the negation of hvy armor is 50 or more) and they cannot even damage the enemy ship.
Are the numbers showing up correctly but nothing really happening? Or did emissive armor change again and kill the way negation was supposed to work in IRM? (and is there any way of getting Aaron to activate the functions that would allow negation and other 'count' functions to work 'correctly' the way we are implementing them....)




Re: Help with Modding Components (IRM stuff)
The count functions only work in requirement fields, as far as I know.
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