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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Component tech requirement normal increase other than 1

Submitted by CP1985 on Thu, 2008-01-03 23:54. SE:V MODs

Does anyone know the correct formula to mod a component to increase every 2 tech levels? Here's an example of what I'm doing. I'm working on a Space Empires III conversion, the SE III component Emergency Energy Pod increases every 2 levels in propulsion. How do I do this?

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Draco18s's picture

Re: Component tech requirement normal increase other than 1

Submitted by Draco18s on Fri, 2008-01-04 02:07.

I haven't done any modding, but I think [%level%]/2 is what you're looking for.

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ekolis's picture
Mod Designer

Re: Component tech requirement normal increase other than 1

Submitted by ekolis on Fri, 2008-01-04 09:26.

Actually, what you want is
[%Level%] * 2
for the even levels, or
([%Level%] * 2) - 1
for the odd levels.

Thus, to get component level 5 of Energy Pods, you'd need 5 * 2 = 10 levels of Propulsion (or 9 if you go for the odd levels formula).

The plague bombs in Balance Mod work this way, I think... you get them only on the even levels of Biological Weapons, while you get a Toxic Injector at every level.

~~~
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Mod Designer

Re: Component tech requirement normal increase other than 1

Submitted by CP1985 on Fri, 2008-01-04 16:13.

Thanks a bunch guys, I'll give that a try.

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Draco18s's picture

Re: Component tech requirement normal increase other than 1

Submitted by Draco18s on Fri, 2008-01-04 19:37.

Woot, I was almost right. ^^

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Mod Designer

Re: Component tech requirement normal increase other than 1

Submitted by CP1985 on Fri, 2008-01-04 22:34.

Hmm I have another question, that formula works fine for something that starts at level 2 and increases every 2 levels. The Meson Blaster in SEIII starts out at level 1 in Weapons Beam but increases every 2 levels. Is it possible to mod this?

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ekolis's picture
Mod Designer

Re: Component tech requirement normal increase other than 1

Submitted by ekolis on Sat, 2008-01-05 11:58.

([%Level%] * 2) - 1

as I said before Eye-wink

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Mod Designer

Re: Component tech requirement normal increase other than 1

Submitted by CP1985 on Sun, 2008-01-06 01:18.

Ok I see how it does that. Thanks again guys

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