Component tech requirement normal increase other than 1 |
Does anyone know the correct formula to mod a component to increase every 2 tech levels? Here's an example of what I'm doing. I'm working on a Space Empires III conversion, the SE III component Emergency Energy Pod increases every 2 levels in propulsion. How do I do this?

Re: Component tech requirement normal increase other than 1
Actually, what you want is
[%Level%] * 2
for the even levels, or
([%Level%] * 2) - 1
for the odd levels.
Thus, to get component level 5 of Energy Pods, you'd need 5 * 2 = 10 levels of Propulsion (or 9 if you go for the odd levels formula).
The plague bombs in Balance Mod work this way, I think... you get them only on the even levels of Biological Weapons, while you get a Toxic Injector at every level.
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 

Re: Component tech requirement normal increase other than 1
Woot, I was almost right. ^^

Re: Component tech requirement normal increase other than 1
([%Level%] * 2) - 1
as I said before 
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 




Re: Component tech requirement normal increase other than 1
I haven't done any modding, but I think [%level%]/2 is what you're looking for.