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Home » news » forums » Space Empires V » Space Empires V General

Some problems with SEV 1.66 and Unnamed Mod 1.08

Submitted by vmicke on Mon, 2007-12-31 10:35. Space Empires V General

Hi,

I started a new game with SE V 1.66 and Unnamed Mod 1.08. I encontered some problems I would like to report.

1- Sometimes enemy empires offer a treaty which is empty. Their mood is still murderous and we are at war.

2- Some empires stop building ship even if they have enough ressources.

3- Empires I'm at war with, never attack. They only build colony and supply ships.
(in my current game their is only the Eee that have a fleet and is destroying all the colonies of
the Amonkrie.)

4- Sometimes AI build two spaceports on a planet.

The last problem is a bug with the core game itself, I think. Like posted by Irongiant some weeks ago, the game freeze at the end of turn (blue bar). I played a game with BM 1.11 and I didn't had the problem. If I send a savegame to MM, will they look at it even if it's a mod savegame?

I want to thank the modders for their hard work.

vmicke

‹ Removing the Fog of War to speed up turn times? Sphereworld/Ringworlds ›
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Mod Designer

Re: Some problems with SEV 1.66 and Unnamed Mod 1.08

Submitted by unnamed on Mon, 2007-12-31 11:24.

Hey vmicke

First, thanks for the feedback. Second, the mod now has two scriptors; Corellon and myself. So it helps greatly if you can identify races for each point (like you did with point three). Corellon's scripts control the Abbidon, Amon'krie, Norak, Ukra'tal, and the Sergetti. Go EEE!

If you think there is a problem with the game itself, definitely send it to Aaron even if associated with a mod.

Also check your private message, I'll give you an address to send a copy of the save game to for my efforts.

-Unnamed

Unnamed Mod

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