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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Question about abilities

Submitted by Tilarium on Sun, 2007-12-23 18:14. SE:V MODs

So I'm sitting here making changes to my game with the help of the wonderful SE V Editor and got a question about an abilities I seen in the unit type editor. The ability in question is the "Abilities added to parent while in cargo" active? If it is then it'll be very easy to make personel and crew type cargo. Simply make them, give them abilities, make them so they can't be launched, and make them so they can't move on their own (like mines and satellites). If this is possible I'm invisioning captains, and crew chiefs, and security crews, and boarding parties.....

Adding to this, is it possible to require a facility to be on the planet to beable to make the unit instead of space yards? For instance, if a planet has a war acadamy then it can make a captain. And ofcourse I'd want to expand this more so that you have several types of captains (combat, science, medical) with differant abilities but only beable to have on per ship. Is that possible?

Kyle

‹ Dynamic Crew Requirements question Script function to find particular component? ›
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