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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Sys_Can_Colonize_Planet

Submitted by unnamed on Tue, 2007-12-18 22:37. SE:V MODs

Hey Everyone,

Currently Sys_Can_Colonize_Planet returns true even if there is a treaty preventing the computer from colonizing. Is there a simple way to check if the computer can actually colonize the planet?

Or do I need to set up a loop and check each AI if it has a colony in the system and if there is a treaty that prevents colonizing in each others systems?

Thanks

-Unnamed

‹ GidMod 5.0.0.beta... Possibile to call variables from other abilities? ›
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Draco18s's picture

Re: Sys_Can_Colonize_Planet

Submitted by Draco18s on Wed, 2007-12-19 12:31.

The player-side interface for colonizable planets includes those that are in treaty-ified teritory as well. It annoys the crap out of me that someone didn't think to make that little check game-side.

Forces me to remember which empires I have such treaties wish and then when choosing a planet to colonize remember which systems are theirs. It's quite a monumental task.

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