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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Stellar Ability Types - Types (in FQM)

MasterChiToes's picture
Submitted by MasterChiToes on Mon, 2007-12-17 18:36. SE:V MODs

Where do these Types come from or where are these Types defined?

Type := Planet Population Reproduction
Type := Planet Population Happiness
Type := Storage Cargo Space Percent
Type := Storage Facility Space Percent
Type := Planet Maximum Population
Type := Supply Generation Modifier Percent
Type := Ordnance Generation Modifier Percent
Type := Planet Atmosphere Change
Type := Scanning Prevention
Type := Point Generation Modifier - Research
Type := Point Generation Modifier - Intelligence

I've been wondering what else is possible... like
is there a Point Generation Modifier - Organics that
can be used for "native population" planets?

‹ Repair Drones Balance Mod without FQM ›
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Mod Designer

Re: Stellar Ability Types - Types (in FQM)

Submitted by Fyron on Mon, 2007-12-17 20:29.

Abilities generally work in any file, assuming the object type could reasonably apply (eg: Planet Maximum Population makes no sense as a component). All of those are just facility abilities that ended up working as planet abilities in testing.

I assume Point Generation Modifier - Organics would work, but didn't want to use it due to the completely random nature of planet values (ie: what's the point of a 30% bonus if the value is 20%?).


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