Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 123 guests online.

Online users

  • Firzen_Zero
  • Randallw
  • lookerbc

Languages

  • English English
  • French French

Browse archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V General

multiplayer mods

galliard's picture
Submitted by galliard on Sat, 2007-12-15 12:16. Space Empires V General

will having changed some of the descriptive text files, such as adding a few lines to your colonytype or designtype files have any effect on multi player games if those files don't match up on everyones computers?

i'd like to change those on my end for better organization and all, but wasnt sure if they were anything that the AI uses or if having a few more lines in there would cause synch errors in multiplayer because the files arent exactly the same.

‹ Tweaks to the Interface / Not a wish list of gaming engine changes Stealth and Scattering armour ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Mod Designer

Re: multiplayer mods

Submitted by Fyron on Sat, 2007-12-15 12:49.

You can test it by making a simultaneous turns, different machines savegame with the mod, then altering the files again. Add any random item to one of those files. Then, see if you can load the savegame with the new alteration. If you get data file complaints, you will not be able to play with such additions.

I would suspect you will not be able to, at least for design types, since they are not merely flavor text. Combat strategies depend on the design types; each strategy has specific move orders for encountering ships using each other strategy. I've never explicitly tested it, so this is just my assumption.


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • BUG Political reports have verbage reversed, also too vague
  • Need little help!
  • Cowardly Fleet? What am I doing wrong?
  • Repairing sabotaged ships does not work ?
  • SEV , suddenly pop up of new factions after some time in game then the loading screen jsut locks up by this new player faction
(c) Strategy First, Inc. All rights reserved.